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pw-tools's Issues

sELedit: Extra ;? in list 142 - Engraving service

Reported by stupotmcdoodlepip, Sep 28, 2011
What steps will reproduce the problem?
1. Not actually an issue for the sELedit as it seems to be handled.

What is the expected output? What do you see instead?
Just an observation - I have made a C# parser which uses your config file - 
This is what flagged the error. I think it's handled by the rules files in 
sELedit, but just so you know...

What version of the product are you using? On what operating system?
Config file PWI_1.4.4_v560

Please provide any additional information below.
There is an extra ;? in list '142 - Engraving service' so the counts don't 
match for the description lists and the typedef lists.

Cheers, Stu

Original issue reported on code.google.com by [email protected] on 2 Sep 2012 at 9:57

I can not fine inluce files

I can not find include file in sPck\mian.h.
#include <wx/wx.h>
#include <wx/app.h>
#include <wx/datstrm.h>
#include <wx/wfstream.h>
#include <wx/mstream.h>
#include <wx/zstream.h>
#include <wx/buffer.h>
#include <wx/process.h>
#include <wx/textfile.h>
#include <wx/stdpaths.h>

How i can find these files?

Original issue reported on code.google.com by [email protected] on 10 Oct 2012 at 3:26

sELedit uses hardcoded list indexes to perform several actions

Reported by Necromaniak, Feb 2, 2011
I've never seen any content in lists 25, 51 and 52. So I would like to remove 
them by skipping 4 and 8 bytes in config. However this is currently impossible 
because the editor will breaks on loading because the dialogue list moved.

Additionally even if that worked, other features would break like the property 
replace.

Suggested fix: add ability to give lists an alias (by adding @<alias> after the 
name or any other mean), use this alias to perform list-specific actions.
For example:
> Dialogues
 @list58
> 0

> RAW

> byte:AUTO
Also, maybe fallback on numeric indexes if an alias wasn't found as it allows 
greater backward compatibility.

Comment 1 by Necromaniak, Feb 2, 2011
Just thought of another solution: config file could have a second part with all 
the info needed regarding list indexes and offsets. For example

Dialogue:58;
AiExport:38:0,2,64;

Original issue reported on code.google.com by [email protected] on 2 Sep 2012 at 9:51

sMAPtool crash on newer PWI world precinct.clt->sev

Reason: 

"Conversion Executor"  1724.791992  219.608994  992.364990

fix: 
replace 
if(line->Contains("version "))
with
if(line->StartsWith("version ")) in     void convert_save_precinct(String^ fileIn, 
String^ fileOut) in MainWindow.h

Original issue reported on code.google.com by [email protected] on 2 Sep 2012 at 9:56

If you need VS 2010

Here i got a good torrent for you if you need and planing to write code in 
VS2010

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thethingy%5D

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http://thepiratebay.se/torrent/5494777/Microsoft_Visual_Studio_2010_Ultimate_x86
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Note: I know it was a pirate, but at least it can be use full for you

Original issue reported on code.google.com by [email protected] on 3 Sep 2012 at 5:38

sledit bugs

Reported by donjuanseven, Mar 6, 2011
What steps will reproduce the problem?
1. sledit bugs
2.
3.
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file 
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game 
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file 
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game 
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file 
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game 
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file 
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game 
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file 
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game 
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file 
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game 
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file 
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game 
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file 
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game 
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file 
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game 
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file 
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game 
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file 
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game 
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file 
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game 
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file 
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game 
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file 
[gfx\Models\210_FIX\ocuments] in package !
[23:34:40.000] AFileImage::Can not open file [G:\Game 
Client\PW\element\gfx\Models\210_FIX\ocuments] from disk!
[23:34:40.000] AFileImage::Open(), Can not init the file image!
[23:34:40.000] AFilePackage::OpenSharedFile, Failed to find file 
[gfx\Models\210_FIX\ocuments] in package !

Comment 1 by donjuanseven, Mar 7, 2011
sorry.. i mean smodfix.. lol

Original issue reported on code.google.com by [email protected] on 2 Sep 2012 at 9:53

sNPCedit

Reported by hrace009, Jun 16, 2011
sNPCedit can't detected player rotation.
Comment 1 by hrace009, Jun 16, 2011
hope you can fix it

Original issue reported on code.google.com by [email protected] on 2 Sep 2012 at 9:55

Request: Wrap searches to beginning

Reported by asterpw, Nov 3, 2011
Every time I do a search for something I have to select the first element of 
the first list or I have a chance of missing what I am looking for.

Can you add search wrapping please?

Original issue reported on code.google.com by [email protected] on 2 Sep 2012 at 9:57

client > server 1.4.4

Reported by donjuanseven, Feb 20, 2012
ronny, can you create a rules client > server for 1.4.4?

here client & server config

http://www.2shared.com/file/vfOmpuQd/configs.html

Original issue reported on code.google.com by [email protected] on 2 Sep 2012 at 9:59

Edit/Export sTaskEdit

Reported by mukumause3412, Feb 25, 2012
What steps will reproduce the problem?
1. To finalize the editing and export in sTASKedit (93 version)

Normal editor Tasks.data(93 version)
I use 86 version

Original issue reported on code.google.com by [email protected] on 2 Sep 2012 at 9:59

sTaskEdit - Import

Reported by mr.astrel, Jun 8, 2011
It would be more comfortable if the new quest will be in the top of the list. 
Thanks.

Original issue reported on code.google.com by [email protected] on 2 Sep 2012 at 9:55

Template Hex Edit

Reported by dubairro, Aug 7, 2011
anyone have the template pair seledit hex edit?
Comment 1 by comparefacil, Aug 7, 2011
I can not open this elements.data v. 1.4.4

Original issue reported on code.google.com by [email protected] on 2 Sep 2012 at 9:56

[fix] sNPCedit does not compile in Visual Studio 2010

Reported by justabaka, May 18, 2011
Solution converts, everything compiles except sNPCedit. I am using the latest 
revision available (r29).

The error messages are:
COMMON\npcgen.h(147): error C2872: 'Dynamic' : ambiguous symbol could be 
'd:\work\pwtools\snpcedit\..\COMMON\npcgen.h(100) : Dynamic' or 
'System::Dynamic'

The next six lines trigger the same error:
snpcedit\MainWindow.h(2109)
snpcedit\MainWindow.h(2112)
snpcedit\MainWindow.h(2613)
snpcedit\MainWindow.h(2762)
snpcedit\MainWindow.h(2762)

Changing "Dynamic" to "::Dynamic" fixes the problem.

Original issue reported on code.google.com by [email protected] on 2 Sep 2012 at 9:54

task editor

Reported by dragon.network.pw, Feb 17, 2012
can you please make the task editor to read latest client task data?
Comment 1 by asterpw, Mar 1, 2012
Ya I'm waiting for sTASKedit in the bin folder to be updated as well.  I've 
seen some updates to the source already.

Original issue reported on code.google.com by [email protected] on 2 Sep 2012 at 9:58

Suggestion: new type "id" for sELedit

Reported by Necromaniak, Feb 8, 2011
A new type for sELedit: id. Which reads the same as an int but in the editor 
add a links to perform an id search of its value. If possible the type should 
allow to specify a given list to look up "id:48" .

Reasoning:
many items have references to others in their data (for example: npcs with 
merchandise/quests lists, eggs with summoned pet, etc). Being able to navigate 
to the referenced item with a simple click would greatly enhance usability of 
the editor.

Alternatively, the referenced item could be opened in a new window. This allow 
to easily go back to the "parent" but is probably mode heavy code-wise.

Original issue reported on code.google.com by [email protected] on 2 Sep 2012 at 9:52

r236 crashing client

What steps will reproduce the problem?
1. r236 crashing client
2.
3.

What is the expected output? What do you see instead?


What version of the product are you using? On what operating system?
last update PWI

Please provide any additional information below.
flying mount Blinding Shine

Original issue reported on code.google.com by [email protected] on 26 Oct 2012 at 3:38

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