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buildvision2's Issues

ToolCore BuildVision Controls(ToolCore Blocks Cast as IMyConveyorSorter) ToolCore blocks have custom terminal controls

AshLikeSnows ToolCore implements ship tools with better performance. Tho she does cast them as IMyConveyorSorter she essentially removes the Sorters terminal controls and puts in her own called "Activate" <- On and Off, "Mode"(dropdown menu with either Weld, Grind or Drill depending on tool setup) and Draw <- On and Off

Currently since the block is Defined as a Conveyor Sorter BuildVision is then showing these the standard conveyor sorter terminal controls. So im guessing your fetching these threw the Type instead of the block itself.
Unsure if this can be patched in BuildVision even. Unless you get the terminal controls from the blocks itself and then output it to BuildVision.

Like there is not gonna be alot of ToolCore blocks so what i prob would do is for IMyConveyorSorter you do them normally as you do but if like the IMyConveyorSorter contains GetActionWithName("ToolCore_Shoot_Action") then do GetActions and fill that specific block with that new GetActions list.

XMouse Button Control and BuildVision 3.0 are not playing nice

I use XMouse Button Control to remap my mouse wheel to use "natural" scrolling, and unfortunately BuildVision will not appear in game, unless I kill XMBC completely. I realize this may be the wrong repo to address, but I would like guidance on what could be going wrong here.

It may help to understand this better knowing that the remapping of the mouse wheel is NOT translated into SE (with XMBC open), so SE must be handling mouse wheel actions differently than other apps..

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