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2.0 2.0 13.0 6.65 MB

Vive support integrated into Dominic Szablewski's Oculus modification of Quakespasm.

License: GNU General Public License v2.0

Shell 0.11% Objective-C 2.71% C 94.44% C++ 2.29% Makefile 0.09% HTML 0.37%
openvr quake vr

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quakespasm-openvr's Issues

Black screen in HMD using Lenovo Explorer and Intel UHD 630 GPU

The game can be seen on monitor, but the white SteamVR room changes to black screen after starting. I can see that head tracking works ok by moving the HMD and looking at the monitor.

HMD: Lenovo Explorer.
Active GPU: Intel UHD630 (which is minimum required for WindowsMR).
GPU2: Nvidia 560 ti (disabled in Windows Device Manager as it doesn't have the supported WDDM driver version for Windows MR)
OS: Win 10 1809

Controller/gun view model rotation issues.

Excessive wrist roll or overhead/underhand pitch causes weird things to happen to the viewmodel rotation. I'm assuming this is due to the typical euler angle use issues, might need to convert some things to use quaternations.

Black screen in VR mode on AMD card (Windows)

Tracking works, but the screen is black. The only things that appear are the chaperone bounds, but since the screen is not cleared/redrawn, they are drawn many times and stay in place.

Possible duplicate: cmbruns/gz3doom#164

Also, openvr_api.dll is not included in the release.

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