Comments (3)
To change the colors of individual prefabs you can work with vertex colors, like here.
You also have to set vertexColors: THREE.VertexColors
on the material, like here.
from three.bas.
I have successfully changed it's color.
Thank you very much :-)
Can I change its color when it rotates instead of the initial state? Because that looks really cool.
from three.bas.
You can animate color much like any other property, like rotation, position and scale. You can either create two vertex attributes (startColor & endColor), and mix between the two, or determine the color based on some other values, and set vColor.rgb
in one of the vertex shader chunks.
from three.bas.
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from three.bas.