decisiontheater's People
decisiontheater's Issues
Loading the city crashes some mobile views and causes bugs in others
Loading the city all at once is crashing chrome view for ipad air, and for the safari view it is causing the screen to flicker. Also crashed on Ashish's Nexus phone I believe, but more stable than others.
Trying to figure out the best way to handle this.
Duplicate Usernames Treated as the Same User
If two clients login with the same username, they are treated as the same user, and register as only one member in the room. If one logs out, the other does too, etc.
Also, the server does not notify the client if the login was successful.
null user when name is cancelled
A null user is submitted into the server controller when cancel is hit entering the name and remains there as long as the window(tab) is opened.
Also somewhat related is "Name required to enter Decision Theatre" that appears when cancelled appears partially under the menu bar.
If Mobile device crashes, they will still be connected to the server
This is a bit hard to reproduce, but if a mobile device web page crashes it will still be connected to the server. They stay connected until they reconnect to the page from the same browser.
"Object Added" message is sent even in delete mode
It looks like this is still being implemented.
Posting this issue as a reminder. Marking as "enhancement" for now
If the user is in delete mode, it should only send a delete message. We'll check the validity of the request server side, so it is not necessary to check it client side (although it would be beneficial).
Menu UI not displaying properly on smaller widths
If the screen width is small enough, the menu may not display properly. This can be seen by shrinking the width of the UI or on smaller devices.
Invalid Scrollbar on "Invalid Login" page
This is a side-effect of the multi-browser fix for #2.
A vertical scrollbar appears on the invalid username page, even though no element should be more than 100% height (but the text div is).
Camera controls are difficult to maneuver
Regarding the city demo, it is rather difficult to maneuver to a particular viewpoint (for instance, navigating the camera to the top of a building, or placing it on the street).
Perhaps we should consider changing the controls to rotate the target of the camera around it's location, rather than rotating the location around the target (which is what happens now).
This is low priority, but I'd like to get your opinions.
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