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2.0 2.0 0.0 39.68 MB

A new and unique enemy for Lethal Company that responds to player's sense

Home Page: https://thunderstore.io/c/lethal-company/p/zealsprince/Locker/

License: MIT License

C# 100.00%
bepinex lethal-company lethal-company-mod plugin unity unity3d

lc-locker's Introduction

Hey there!

Lookin' for my old repositories and handle? Head on over to @catlinman!

lc-locker's People

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lc-locker's Issues

cannot make locker spawn on specific moons

basically I want to use the moon list and only make the locker spawn on A to S level moons but even with spawn chance set to 0 but 25000 in the moons list it never spawns unless I have all in level set to all with 25000 spawn chance and even if I put the level set to the names of the moons and 25000 weight.

Not able to get Locker spawning on custom moons.

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for example, with these settings provided, I have been unable to get the lockers to spawn naturally on these maps, tried changing up spawn weights etc, but in the logs I am unable to find any mention of lockers spawning on these custom maps, but they do spawn on offense for example. Any ideas?

Game crashes with modded doors

While testing the mod out and seeing how the locker interacts with certain maps and layouts, I found out that if the door can't be broken and/or has a unique opening animation (such as the doors on secret labs), the locker will attempt to open the door just like any other mob would. However, since the locker has a strength value of 0 when trying to open the door, it ends up failing, and immediately tries to open the door again. This causes a quick loop that floods the console, and causes the game to crash.

While I doubt this issue is a problem for those who play with unmodded interiors, it might still need to be looked into just in the off chance a locker slams close enough to a door without destroying it that it tries to open the door, causing a similar issue.

[Bug?] Locker tracking player after it launches its attack

( I'm unsure if this is occurring on both vanilla and modded interiors )
The locker enemy seems to track the players movement after it lunges forward at them, launching its attack. This can sometimes be a diagonal movement, or even changing course from a straight line to diagonal line. This makes dodging the Locker particularly difficult as it will move in the direction that the player moved. (I believe) This is opposed to its intended behavior of lunging at the player in a straight line, allowing you to 'dodge it', similar to a bull/matador.
Perhaps setting can be added to the config file that would allow players to adjust both its tracking quality/threshold, and its agro range.

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Suggestion: Add volume adjuster

The Locker is very loud by default. Which is great for being spooky and making you jump, but it might be too loud, and a volume adjustment in the config would help this.

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