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ecs-sdl's Introduction

ecs-sdl

ECS pattern implementation for SDL2 library.

With a set of games:

Game Of Balls

Features:

  • Loading config from files hint
  • Polygonal circles with rotation
  • EntityManager
  • Entity with components
  • Collision subsystem
  • Score subsystem
  • Transform subsystem
  • Render subsystem
  • Spawn subsystem
  • Input subsystem
  • Super Weapon Implementation
  • Spawn Small Particles on destroy
  • Balls collision physics (mass + angle)

AABB Sprite Game

Features:

  • Assets loading assets file spec
    • Load Sprites
    • Load Animations
  • Extract library
  • Scenes management
  • Actions handling
  • AABB collision detection

Resources:

Links:

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