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NomNom is the most complete savegame editor for NMS but also shows additional information around the data you're about to change. You can also easily look up each item individually to examine its attributes, independently of a savegame, or get other useful information that are not related to a specific savegame (but enhanced if one is loaded).

Home Page: https://zencq.github.io/NomNom/

License: GNU General Public License v3.0

hello-games nms no-mans-sky nomnom save-editor savegame savegame-editor

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nomnom's Issues

The only files I can access after unzipping are the MD files.

The only files I have in the folder are as follows:
.github
images
.gitignore
_config.yml
AutoUpdater
CHANGLOG
FEATURES
LICENSE
README
ROADMAP

I would just like to know if there is something I did wrong here, none of these files except for the MD files allow for me to access them or even open them. If I could get some assistance with this it would be greatly appreciated. Thanks.

How to start..

I am stumped, where is the download or am i missing something? No executable file exsists...

[Bug] JSON editor doesn't work

Description

Despite having Advanced Mode turned on, I'm still unable to use the JSON Editor feature.

Steps to Reproduce

  1. Turn on Advanced Mode under File > Mode
  2. Use JSON Editor under Edit

Expected Behavior

Opening the JSON file and allowing the user to edit

Actual Behavior

JSON Editor is grayed out and unable to be selected

  • Version with issue: Latest
  • Platform you use: Xbox Game Pass for PC

Screenshots

image
image

Windows Store saves not compatible again.

2020-10-07 23:37:51.173 -04:00 [ERR] Could not deserialize JSON of index 0 for Microsoft: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.UInt16' because the type requires a JSON primitive value (e.g. string, number, boolean, null) to deserialize correctly.
To fix this error either change the JSON to a JSON primitive value (e.g. string, number, boolean, null) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List<T> that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array.
Path '6f=.ym>[0].uK6[0].J3C', line 1, position 1992490.
2020-10-07 23:37:51.173 -04:00 [ERR] Could not deserialize JSON of index 1 for Microsoft: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.UInt16' because the type requires a JSON primitive value (e.g. string, number, boolean, null) to deserialize correctly.
To fix this error either change the JSON to a JSON primitive value (e.g. string, number, boolean, null) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List<T> that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array.
Path '6f=.ym>[0].uK6[0].J3C', line 1, position 1997657.

Here is the save:

0009000000E83353_29070100B936489ABCE8B9AF3980429C.zip

[Bug] Crashing at start

Starting the application and it crashes on startup. NMS isn't open when I attempt to run the application. Tried running as admin but still to the crashing screen.
crash report.zip

Selected reset to Microsoft save path - Crash

Selected reset to Microsoft save path, immediate crash.
I have the Steam and XGP versions installed.

Exception

System.ArgumentException @ mscorlib | "Byte array for GUID must be exactly 16 bytes long."

   at System.Guid..ctor(Byte[] b)
   at NomNom.IO.PlatformMicrosoft.GetFile(IEnumerable`1 data) in C:\Users\cenge\source\repos\NomNom\NomNom\IO\PlatformMicrosoft.cs:line 102
   at NomNom.IO.PlatformMicrosoft.ReadContainer(String path, Int32 index) in C:\Users\cenge\source\repos\NomNom\NomNom\IO\PlatformMicrosoft.cs:line 206
   at NomNom.IO.PlatformMicrosoft.CreateContainer(String path, Int32 archiveIndex, Object data) in C:\Users\cenge\source\repos\NomNom\NomNom\IO\PlatformMicrosoft.cs:line 395
   at NomNom.IO.IPlatform.BuildContainer(String path, Int32 archiveIndex, Object data) in C:\Users\cenge\source\repos\NomNom\NomNom\IO\IPlatform.cs:line 721
   at NomNom.IO.PlatformMicrosoft.<>c__DisplayClass49_0.<BuildContainerCollection>g__createAdd|0(String path, Int32 archiveIndex, ValueTuple`5 data) in C:\Users\cenge\source\repos\NomNom\NomNom\IO\PlatformMicrosoft.cs:line 340
   at NomNom.IO.PlatformMicrosoft.<>c__DisplayClass49_1.<BuildContainerCollection>b__1() in C:\Users\cenge\source\repos\NomNom\NomNom\IO\PlatformMicrosoft.cs:line 354
   at System.Threading.Tasks.Task.Execute()

Only my main save is not compatible

image

Any suggestions?

Log:


2020-10-04 14:15:00.894 -05:00 [INF] Starting session 13...
2020-10-04 14:15:03.334 -05:00 [ERR] Could not deserialize JSON of index 3 for Microsoft: Required property 'D9@' not found in JSON. Path '6f=.F?0[0]', line 1, position 855066.
2020-10-04 14:15:03.918 -05:00 [ERR] Could not deserialize JSON of index 4 for Microsoft: Error converting value "0xFFFFFFFFFFFFFFFF" to type 'System.UInt64'. Path '6f=.EQt[20].oF@', line 1, position 475248.
2020-10-04 14:15:04.125 -05:00 [ERR] Could not deserialize JSON of index 1 for Microsoft: Requested value 'Not Found' was not found.
2020-10-04 14:15:04.303 -05:00 [ERR] Could not deserialize JSON of index 5 for Microsoft: Error converting value "0xFFFFFFFFFFFFFFFF" to type 'System.UInt64'. Path '6f=.EQt[20].oF@', line 1, position 475249.

Error when launching

I have both the GOG and STEAM version of the game installed on my PC. I am using the NMSSaveEditor for years and want to give a try to your program. Hope we'll find a way to make it works.

Type
System.Reflection.TargetInvocationException

Message
Une exception a été levée par la cible d'un appel. (French version of the crash report)
The target of a call trew an exception. (my translation)

Source
mscorlib

Stack Trace
à System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
à System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
à System.Activator.CreateInstance(Type type, Boolean nonPublic)
à System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
à System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
à System.Activator.CreateInstance(Type type, Object[] args)
à System.Xaml.Schema.SafeReflectionInvoker.CreateInstanceCritical(Type type, Object[] arguments)
à System.Xaml.Schema.XamlTypeInvoker.CreateInstance(Object[] arguments)
à MS.Internal.Xaml.Runtime.ClrObjectRuntime.CreateInstance(XamlType xamlType, Object[] args)
à MS.Internal.Xaml.Runtime.PartialTrustTolerantRuntime.CreateInstance(XamlType xamlType, Object[] args)
à System.Xaml.XamlObjectWriter.Logic_CreateAndAssignToParentStart(ObjectWriterContext ctx)
à System.Xaml.XamlObjectWriter.WriteStartMember(XamlMember property)
à System.Windows.Markup.WpfXamlLoader.TransformNodes(XamlReader xamlReader, XamlObjectWriter xamlWriter, Boolean onlyLoadOneNode, Boolean skipJournaledProperties, Boolean shouldPassLineNumberInfo, IXamlLineInfo xamlLineInfo, IXamlLineInfoConsumer xamlLineInfoConsumer, XamlContextStack`1 stack, IStyleConnector styleConnector)
à System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
à System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
à System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
à System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc)
à System.Windows.Application.DoStartup()
à System.Windows.Application.<.ctor>b__1_0(Object unused)
à System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
à System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

[Feature Request] The ability to see/edit/export the overall save settings for PS4 saves

Summary

On Steam overall game settings can be changed by editing the file %ProgramFiles(x86)%\Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS\GCUSERSETTINGSDATA.MXML
This includes things like Twitch Rewards, Expedition Regards, Titles, Catalog info. Looking to be able to edit the same info on a PS4 save

Details

The same info found in the GCUSERSETTINGSDATA.MXML for Steam saves is located at the start of the memory.dat file part of the PS4 save. Looking for a method that allows users to see, edit, and export this data. This info is stored in JSON format in the memory.dat vs MXML for steam.

Crash when Checking Hazard Protection Module

Occurred when I tried to open a hazard protection module details.
For PC-Steam
Here's the Stack Trace:
Probably should be Array.Length;

'System.Array' does not contain a definition for 'Count'
at CallSite.Target(Closure , CallSite , Object )
at System.Dynamic.UpdateDelegates.UpdateAndExecute1[T0,TRet](CallSite site, T0 arg0)
at NomNom.ViewModel.ItemDetailsViewModel.Initialize(Object data) in C:\Users\cenge\source\repos\NomNom\NomNom\ViewModel\ItemDetailsViewModel.cs:line 382
at NomNom.View.InventoryView.OpenItemDetailsWindow(InventorySlot inventorySlot) in C:\Users\cenge\source\repos\NomNom\NomNom\View\View\InventoryView.xaml.cs:line 133
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.Controls.Control.HandleDoubleClick(Object sender, MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.UIElement.OnMouseDownThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

Feature Request: Auto-Sort Inventories

It'd be great to press a button and have all my inventories sorted sensibly. As a basic implementation it would re-arrange all my stacks alphabetically within their uppermost container (so a Freighter with several storage rooms would have the contents alphabetized across each tab).

A more advanced version would weight item types to specific containers - for example anywhere an item stacks higher. Another weighting would be any gatherable item would be moved into the freighter container (and alphabetized).

Source Code?

Where is Source Code? GPLv3 but nothing in this repo...

Kein Fehler... wegen PS4 Dateien

Hallo

Sorry ich habe das erst jetzt gesehen:

goatfungus/NMSSaveEditor#258

Hätten Sie lust daran zu arbeiten? Ich kann ihnen Unterstützung mit verschiedenen Savegames bieten. z.B. von Update 1.38 wo ich selber gemodet habe, oder Update 2.14. Sie sehen im Link oben ich hatte nie Plaintext wie der andere User, benutze aber auch die Homebrew Tools wie PS4 Savemounter.

FG Storm21

Feature Request: Change gamemode

Does this editor allow one to change the mode from survival to another like normal mode? Also how does one copy the save folder in the manager to create a new one?

[Bug] Unable to open save from xbox game pass save

The exact error is [ERR] Could not deserialize JSON of index 1 for Microsoft: Required property 'OCG' not found in JSON. Path '6f=.j3Y', line 1, position 1512813.

Attached save file will not work, it fails because SunDirSet and FoVSet are missing on my save in PhotoModeSettings so I simply changed the attribute to default required mode rather than always.

DepthOfField mapping seems to be 0tA on my save which also was causing it to fail due to a missing property in the json.

Other than that it seems to work fine :)

save.zip

Ps4 save not detected

I have tried pulling saves from two different PS4's, but Nomnom won't detect them, so there is nothing I can open.

One save it from the OG game back during release, so I tried opening a newer version save from a different PS4, but it still isn't recognized.

Files are untouched and pulled fresh using save mounter.

Ideas where to start?

[Bug] Crash on Startup

Description

Application crashes at runtime with the error: "The invocation of the constructor on type 'NomNom.ViewModel.MainViewModel' that matches the specified binding constraints threw an exception."
This started happening after I attempted to run the save editor while the game was still running (Stupid, I know).
The save itself seems to still work fine as I am able to run the game and continue to play without issue.

Crash Reports:
CrashReports.zip

Steps to Reproduce

  1. Run NomNom.exe
  2. Crash happens immediately.
    Rebooting computer does not solve.

Expected Behavior

Application runs and allows for editing of save file.

Actual Behavior

Application crashes with the following error: "The invocation of the constructor on type 'NomNom.ViewModel.MainViewModel' that matches the specified binding constraints threw an exception."

Basic Information

  • Version with issue: 3.1.0.15-alpha.15
  • Platform you use: Windows 10 Pro

Screenshots

image

[Bug]

Description

Steps to Reproduce

Expected Behavior

Actual Behavior

Basic Information

  • Version with issue:
  • Platform you use:

Screenshots

How goes the Work for a MS-Store Compatibility?

Nice to see something being done recently on a NMS Save Editor.

I have done a load of digging and tried some things myself, the issue I am having is I am not quite sure what file holds the savegames. Anyway... how goes your work on getting it compatible with the MS-Store?

[Feature Request] Randomize Procedural tech button

Summary

A button to randomize all the procedural tech in a ship or multitool

Details

This would be a button or right click feature to randomize the procedural tech seed or id. This would allow hunting for perfect modules specifically X-Class ones much more feasible allowing a indivisual to check lots and lots of seeds at a time.

Another thing that could be done is when the perfect seed for a piece of tech is found and verified I or others can post its seed here and you could add it to the catalogue of know perfect seeds.

Implementierung

Ich hab in einem anderen Post das mit dem Savegame gesehen und wollte gerne mal meine Erfahrung teilen.
Ich spiele auf Normal und wollte gerne auf Survival setzen um mit Freunden zu spielen.
Das Savegame habe ich im wgs Ordner gefunden und mit N++ bearbeitet (Also die Value für die Version um 1024 addiert was mich eigentlich in den Survival Modus setzen sollte) NMS sofort mal gestartet und das Savegame steht immer noch auf Normal.. uugh
In deinem Editor wird mir das Savegame aber als Survival angezeigt, ebenfalls hat sich der Name des Savegames geändert was komisch ist. (Keine Ahnung ob sich der Store irgendein Backup zieht oder ähnliches)

Nun zum Vorschlag: Wäre es möglich das du das mit in deinem Editor Implementierst? Ich denke viele Spieler haben es aus dem Store und suchen nach genau so einem Editor um mal eben den Modus umzustellen.

Bräuchte Microsoft nicht immer eine extra Wurst wäre es ja mit einem einfachen Edit getan, aaaaber Nein man kann nichtmal eben sein Savegame switchen..

Windows Store saves sometimes not compatible.

Sometimes when I load up nomnom it shows my windows store saves as not compatible and will not open them. I load the game up and play for a bit and save it again, and it usually shows up as compatible. Not every time though. I haven't noticed any patterns because I only notice the problem after I last played the night before or a day or two ago. I am going to try to remember to load up NomNom every time I finish playing to check, so the circumstances when I saved are freshed in my memory.

having a problem opening

when i download and open the file it was a bit hard to find the executable but once i found it i immediately tried runing it. it only showed a starting up page and never really opened i tried running in other ways after i checked my antivirus and it came up empty i figured something else must be wrong, plz help?

Edit Milestones - WinStore Version.

Is there an option to add the option edit the milestones in the savegame for the win version?
I cant edit my save at all - only the checkbox "synced" is enabled. does that mean it requires an update?

[Bug] The invocation of the constructor on type 'NomNom.ViewModel.MainViewModel' that matches the specified binding constraints threw an exception.

Description

Editor crashes on start

Steps to Reproduce

  1. Open editor

Expected Behavior

File opens and allows editing of a save file

Actual Behavior

The invocation of the constructor on type 'NomNom.ViewModel.MainViewModel' that matches the specified binding constraints threw an exception.

Basic Information

  • Version with issue: 3.1.0.15-alpha.15
  • Platform you use: Windows 10 Home

[Bug] save file type converted

I was playing no man's sky using the expeditions update and I noticed a particular milestone that I could easily edit my way around, a couple in fact, so I trekked along until I got to the point were I wanted to edit some of these milestones out of the way, I closed my game opened up the most recently updated version of nomnom that I could find(I use Microsoft version) and I pulled up the save editor, I had gotten rid of my other saves to make room so I only had that one expeditions save, I pulled it up and figured it was just a visual error that only showed my save file as permadeath, I then edited a few things, saved my changes closed nomnom and popped back open no man's sky, I was concerned when I looked at my save file showing that it was a permadeath save, once i continued my save it sent me back to the starting point for the expedition with everything randomized as if i just started playing the update but all my quests showed everything as if I was playing permadeath, it made no sense, I figured it wasn't going to get much better from there so i deleted my save and started up a new save for these expeditions, i did most of them by now and there are some that I could save days with just a few keyboard presses, I want this bug fixed, if you have any questions idk just ask em, in the mean time I'm gonna make sure nomnom is up to date for me and I'm going to try messing with things on a backup expeditions save.

[Bug]

Crash on start

I dont know why i cannot open the editor, it just crashes on start (on every single version, but the screenshots are from alpha 14)

Steps to Reproduce

  1. Open the .exe file

Screenshots

image

image

image

Error when launching

I double clicked the .exe and crashed right away.

Type
System.Windows.Markup.XamlParseException

Message
The invocation of the constructor on type 'NomNom.ViewModel.MainViewModel' that matches the specified binding constraints threw an exception.

Source
PresentationFramework

Stack Trace
n System.Windows.Markup.XamlReader.RewrapException(Exception e, IXamlLineInfo lineInfo, Uri baseUri)
en System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
en System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
en System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
en System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc)
en System.Windows.Application.DoStartup()
en System.Windows.Application.<.ctor>b__1_0(Object unused)
en System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
en System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

[Bug] crash when attempting to run it

I tried opening it and it crashed, my antivirus still works and I opened it in the way that has worked for all other versions but with no other explanation it might be due to the new updates to no man's sky and lack of update to the save editor, please update it after all it's the only save editor that actually works with the Microsoft version and it has been a big help to me and other users who have used this save editor

it keeps crashing and im tryna use it for ps4

Exception

Type
System.Windows.Markup.XamlParseException

Message
The invocation of the constructor on type 'NomNom.ViewModel.MainViewModel' that matches the specified binding constraints threw an exception.

Source
PresentationFramework

Stack Trace
at System.Windows.Markup.XamlReader.RewrapException(Exception e, IXamlLineInfo lineInfo, Uri baseUri)
at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
at System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc)
at System.Windows.Application.DoStartup()
at System.Windows.Application.<.ctor>b__1_0(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

InnerException

Type
System.ArgumentException

Message
The path is not of a legal form.

Source
mscorlib

Stack Trace
at System.IO.Path.NewNormalizePath(String path, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.GetFullPathInternal(String path)
at System.IO.DirectoryInfo.Init(String path, Boolean checkHost)
at NomNom.IO.IPlatform.RelocatePath(String path) in C:\Users\cenge\source\repos\NomNom\NomNom\IO\IPlatform.cs:line 344
at NomNom.IO.IPlatform..ctor(String path) in C:\Users\cenge\source\repos\NomNom\NomNom\IO\IPlatform.cs:line 121
at NomNom.IO.PlatformFactory.GetPlatform(PlatformEnum platformEnum, String path, String& relocated) in C:\Users\cenge\source\repos\NomNom\NomNom\IO\PlatformFactory.cs:line 40
at NomNom.IO.PlatformFactory.GetPlatform(String path, String& relocated) in C:\Users\cenge\source\repos\NomNom\NomNom\IO\PlatformFactory.cs:line 22
at NomNom.Manager.SetSavePath(String path) in C:\Users\cenge\source\repos\NomNom\NomNom\Manager.cs:line 221
at NomNom.Manager.Initialize() in C:\Users\cenge\source\repos\NomNom\NomNom\Manager.cs:line 215
at NomNom.ViewModel.MainViewModel..ctor() in C:\Users\cenge\source\repos\NomNom\NomNom\ViewModel\MainViewModel.cs:line 226

Crash in editor

Repro steps:

  1. Select save file
  2. Click on editor
  3. In inventory (any, doesn't matter which one) on an empty spot open context menu
  4. In context menu chose add/replace item
  5. Select new item dialog opens.
  6. Don't type anything into the search textbox and click on the magnifying glass icon, which performs the search.

Result: System.NullReferenceException

Stack trace:

   at: NomNom.ViewModel.ItemAddViewModel.IsItemInCategory(Item item) hely: C:\Users\cenge\source\repos\NomNom\NomNom\ViewModel\ItemAddViewModel.cs, line: 262
   at: System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
   at: System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at: System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   at: System.Linq.OrderedEnumerable`1.<GetEnumerator>d__1.MoveNext()
   at: MoreLinq.MoreEnumerable.ForEach[T](IEnumerable`1 source, Action`1 action) hely: C:\projects\morelinq\MoreLinq\ForEach.cs, line: 37
   at: System.Windows.Input.CommandBinding.OnExecuted(Object sender, ExecutedRoutedEventArgs e)
   at: System.Windows.Input.CommandManager.ExecuteCommandBinding(Object sender, ExecutedRoutedEventArgs e, CommandBinding commandBinding)
   at: System.Windows.Input.CommandManager.FindCommandBinding(CommandBindingCollection commandBindings, Object sender, RoutedEventArgs e, ICommand command, Boolean execute)
   at: System.Windows.Input.CommandManager.FindCommandBinding(Object sender, RoutedEventArgs e, ICommand command, Boolean execute)
   at: System.Windows.Input.CommandManager.OnExecuted(Object sender, ExecutedRoutedEventArgs e)
   at: System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at: System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at: System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at: System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at: System.Windows.Input.RoutedCommand.ExecuteImpl(Object parameter, IInputElement target, Boolean userInitiated)
   at: MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated)
   at: System.Windows.Controls.Primitives.ButtonBase.OnClick()
   at: System.Windows.Controls.Button.OnClick()
   at: System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
   at: System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at: System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at: System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at: System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   at: System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
   at: System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at: System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at: System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at: System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at: System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at: System.Windows.Input.InputManager.ProcessStagingArea()
   at: System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at: System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at: System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   at: System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at: System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at: MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at: MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at: System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at: System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

Source code ?

Hello. I would like to ask where is the source code ? I would like to submit patch requests for issue fixes.

Save suddenly became incompatible

A save I have opened and edited multiple times became incompatible one day to the next.
I can't specify exactly what might have caused it but the only "new" thing I did was acquire a freighter. I've tried resaving in different places and it always seems to have the same error on load

Game is through Microsoft Store

2021-02-02 15:23:55.875 -07:00 [INF] Starting session 10... 2021-02-02 15:23:56.632 -07:00 [ERR] Could not deserialize JSON of index 0 for Microsoft: Error converting value "0xFFFFFFDEF2B5D11F" to type 'System.UInt64'. Path '6f=.RQA[516].wx7', line 1, position 956377. 2021-02-02 15:32:34.847 -07:00 [INF] Starting session 11... 2021-02-02 15:32:35.647 -07:00 [ERR] Could not deserialize JSON of index 0 for Microsoft: Error converting value "0xFFFFFFDEF2B5D11F" to type 'System.UInt64'. Path '6f=.RQA[516].wx7', line 1, position 956936.

Feature Request: Display Procdural Tech Stats

Hello,
I am requesting the ability to see procedural tech stats. So here's the idea:
When a user pulls up the procedural tech item, there is a new button on the page.
When a user clicks that button a new window pops up.
That new window is a table with a list of this procedural tech's IDs along with what stat values it will provide.
I can sort that list by the various values and select one.
That ID is used as the new ID for the tech slot.

Primarily this will be useful for X-teir tech so I can select an upgrade that gets what I actually want instead of rolling over and over again and hoping I get a good one.

Crash on startup

The first startup was alright but after i closed the program and opened it again it just crashes all the time.
I attached the crash log

crash_report.log

Edit: Somehow it just works now

Crash on save

Cannot write a null value for property 'TeleporterType'. Property requires a value. Path 'PlayerStateData.OtherSideOfPortalReturnBase'.

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