Based from Godot 4 Game Development Projects - Second Edition by Chris Bradfield
Learning 2D arcade classic with physics.
- Physics using CharacterBody2D
- Collision Layers and Masks
- Creating levels with TileMap and TileSet
Below is instructions on setting up your project locally on MacOS. To get a local copy up and running follow these simple steps.
- Install godot
# install godot brew install godot --cask
- (Optional) Use VSCode for external editor
- (Optional) Install Godot tools and connect with Godot Editor
- Checkout the repository
- Open (import) project via Project Manager
- Customize as you like
- Run project (
cmd + B
)
- Add base game
- Add static types
- Add score
- Refactor
- Define default parameters to global
- Customize
- Add more levels
- Add clear scene
Distributed under the MIT License.