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LCD - Launch CountDown Mod for KSP

Home Page: http://forum.kerbalspaceprogram.com/index.php?/topic/39470-*

License: GNU General Public License v3.0

C# 100.00%

launchcountdown's Introduction

///////////////////////////////////////////////////////////////////////////////
//
//    Athlonic Electronics / LCD - LaunchCountDown  
//    a plugin for Kerbal Space Program from SQUAD
//    (https://www.kerbalspaceprogram.com/)
//    Copyright (C) 2014 Athlonic 
//    
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with this program.  If not, see <http://www.gnu.org/licenses/>.
//
///////////////////////////////////////////////////////////////////////////////
	
Athlonic Electronics / LCD - LaunchCountDown (Audio&Onscreen)
=========

Bored of yelling the launch countdown yourself ?
Do you find the launch sequence a little ... lifeless ?

So here comes an enhancement for your launch clamps : an authentical launch countdown brought to you by Athlonic Electronics.

_________________________________________________________
Installation :

- You just have to install the "LaunchCountDown" folder and the "ModuleManagerX.X.X.dll" file in your KSP "GameData" folder.

It will upgrade your KSP stock TT18-A Launch Stability Enhancer (aka launch clamp) with a countdown feature.
No additional parts needed thanks to the excellent "ModuleManager" plugin (included) from Ialdabaoth/Sarbian.
( credits and updates here : http://forum.kerbalspaceprogram.com/threads/55219-Module-Manager-1-5-%28Nov-11%29 )

_________________________________________________________
How it works ?


* When building your rockets, you can assign actions (Start Countdown and Abort Launch) shortcut key/button for launch clamps in the action group editor tab.
or/and
* When on the launch pad, just Push dah "Go Flight !" Button.

* Put your in-game engines volume around 25% for the best launch sequence experience

Be aware that it will auto-activate the launch stage once the countdown reach "Ignition" so plan your stage accordingly :
-> First stage : Engines AND launch clamps,
-> and do NOT wait ignition to put some generous throttle...

Mechjeb's autopilot users :
1. Setup your ascension profile,
2. Engage MJ autopilot,
3. Start the countdown,
4. Sit back and relax ^^


When using "Apollo Style" launch sequence :
1. You can set your first stage with liquid fuel engines, and your second stage with launch clamps and SRB.
2. This way you can spool up your main engines (at around 10% thrust) by activating your first stage when "engine ignition start" is announced at T-8 seconds.
3. Gently put generous throttle when "All engines running" is announced at T-1 second.
4. And wait for the release of the clamps and Lift-off !



________________________________________________________
Known issues :
- you may spend too much time on the launch pad now ^^
- let me know if you find some more...

________________________________________________________


KSP Forum thread : http://forum.kerbalspaceprogram.com/threads/42859-0-24-2-Athlonic-Electronics-LCD-Launch-CountDown-v1-7-2-%28Aug-10-2014%29


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