🌱 I’m currently learning C#, python, 3D modeling in Blendr, Animation in Unity, rocket engineering in Kerbal Space Program, how to livestream, and how to be human.
👯 I’m looking to collaborate on: any of my Mod Ideas listed in the above link.
🤔 I’m looking for help with any of the mods I currently curate - and translations. I also like pickles.
zer0Kerbal, zed'K, zedK, zer0Kerman, and zer0Kermin (along with varients and misspellings) are All Rights Reserved
WHY - Mission Statement
fun
learn
experience
give back
respect shown to authors
no mod left behind
enhance a game we love
continuous improvement of portfolio, documentation, experience, processes, procedures, communications, and knowledge.
Localizations: Kerbal Space Program players often aren't native English speakers; world focused - make sure every mod is translated to as many languages as possible.
Help to motivate STEAM and the future of science and innovation by facilitating players KSP play.
non-profit: yes some profit; however the financial RIO (return on investment) will be negative due to number of hours per day invested (6-10).
WHAT - clear vision
Kerbal Space Program exterior enhancements and adjustments
How - Strategy
automated backend systems allowing maximum efficiency in updating and releasing mods.
rapid iterative / kaizen approach
‘Kaizen, the Sino-Japanese word for ‘change for the better‘ or ‘rapid improvement’, is a concept referring to business activities that continuously improve all functions and involve all employees from the CEO to the assembly line workers. Kaizen also applies to processes, such as purchasing and logistics, that cross organizational boundaries into the supply chain’
The concept of kaizen encompasses a wide range of ideas. It involves making the work environment more efficient and effective by creating a team atmosphere, improving everyday procedures, ensuring player engagement, and making things more fulfilling, less tiring, and safer.
the point of contact of the Radial Atomspheric Scoop is at the tip rather than the visual contact points causing the part to clip almost entirely into my ship
Operating system
Windows 11
KSP version
1.12.5
Version of addon
Version 0.9.99.0-adoption
Steps to reproduce the behavior or issue
go to vab
select part
attach to ship
Expected behavior
expected to connect on connection points, not in middle of component near tip
Actual behavior
connecting in middle of component near tip
Environment
Mod version 0.9.99.0-adoption
ksp 1.12.5
downloaded from curse forge