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Home Page: https://github.com/zetaprime/MultiBound2
License: MIT License
Starbound profile launcher (deprecated; MultiBound 2 is out)
Home Page: https://github.com/zetaprime/MultiBound2
License: MIT License
we should probably support that
Will require a bit of refactoring, but pulling all the mod entries from nested collections is a must-have.
Depending on environment and Mono settings, this could break things, with Multibound trying to access an object named ..\assets
in the current directory rather than one named assets
in the directory above.
http://www.mono-project.com/docs/advanced/iomap/ describes this and means of working around this, but as that page says, it's better to use Path.DirectorySeparator
and Path.Combine
.
(I understand that Windows copes with mixing \
and /
as directory separators. Given that, you could, in practice, get away with using /
everywhere)
Every time I paste the link into the main window, only an error sound is given; no message or anything.
I am not sure what is causing this, but when launching my game in Multibound with a mod collection I added, the font for some text areas seem to have changed whilst not having a single language mod installed.
I am not sure what is causing this, this isn't an issue when launching the game with close to the same setup outside of multibound.
Here are some screenshots of the issue:
Here is the instance.json also
https://gist.github.com/f3d7c245c729dbeede4fe3f3be94cfc2
Again I am not sure what part of the instance is causing it.
But any help would be good.
To compile Multibound on Debian, Ubuntu and similar operating systems, you will need:
To compile it, xbuild MultiBound.sln
. Compilation will fail in the presence of libglib2.0-cil-dev.
To run it, edit ExampleRoot/multibound.config to point at “…/SteamApps/common/Starbound/linux/starbound” (adjust path as needed) then
cd ExampleRoot
../MultiBound/bin/Debug/MultiBound.exe
If that causes an exec format error
(e.g. your kernel isn't built with binfmt_misc support), you'll need mono ./MultiBound/bin/Debug/MultiBound.exe
instead.
Whatever I choose, Steam always loads all mods.
Is there anyway to solve the problem?
but for now I'm bed
Alright, let me get straight to the point.
I have Windows 10 64-bit, and I followed every instruction.
I changed the target folder (where my Starbound is located)
and after I did, the program runs in background eating 40% of my CPU.
I tried all versions except the first one.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.DirectoryNotFoundException: Directory '…/Starbound/testing/Starbound/linux/starbound/../../workshop/content/211820' not found.
Issue is that it's looking (case-insensitively) for leafname == “starbound”, and the executable name happens to match. Easiest is to edit MultiBound/Config.cs:
StarboundRootPath = StarboundPath.Up();
However, to do this properly, a check needs to be made that the path is currently pointing at a directory.
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