My first game made with Unity for Android
This is my first videogame made with Unity for a mobile platform (Android). In order to implement this game i have got intermediate physics concepts, triggers and collisions in 2D and 3D, design and editing of prefabs, creation of animations and graphical interfaces, sounds and scriptable objects.
The aim of the game is to stack as many boxes as possible in order to reach a high score, taking advantage of all the free space you have and taking into account that the gravity force acts against you.
In order to develop this game, the software tools used are the following ones:
- Unity Hub 2.4.2.
- Unity 3D (version 2019.4.17f1.
- Microsoft Visual Studio 2019.
- Asset Store of Unity (sprites, animations, sounds and backgrounds).
This project is licensed under the GNU Affero General Public License v3.0. See the LICENSE file for details.