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implement a blendshape node of Maya in C++ buildmaya2020

C++ 43.40% CMake 56.60%

blend-mesh-deformer-maya2020's Introduction

blend-mesh-deformer

implement a blendshape node of Maya in C++

Compile

mkdir build && cd build
cmake -G "Unix Makefiles" -DMAYA_VERSION=2019 ../
cmake --build . --config Release

The result binary file would be created at <progject_path>/build/src/blendMeshDeformer.<extension>.

Usage

  1. Open example file maya/demo.mb
  2. Load the pulg-in, <progject_path>/build/src/blendMeshDeformer.<extension>
  3. Select target mesh
  4. Run command: deformer -type blendMesh;
  5. Connect the source shape's outMesh to the blendMesh's blendMesh.
    image

Demo

blend paint

blend-mesh-deformer-maya2020's People

Contributors

liang256 avatar

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