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GoogleCodeExporter avatar GoogleCodeExporter commented on August 21, 2024
Odd, after restarting the server and ghost++ again, it appears to have fixed 
itself?

Please close this issue, thanks :)

Original comment by [email protected] on 11 Aug 2010 at 6:06

from allstats.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 21, 2024
Hmmm first game was OK, but subsequent games aren't:
http://resistance.kiwilan.co.nz/allstats/?p=gameinfo&gid=812

Here's what ghost++ says about the test game:
[GAME: testingstats] [Lobby] [ChillingSilence]: !start
[GAME: testingstats] admin [ChillingSilence] sent command [start] with payload 
[]
[GAME: testingstats] [Local]: 5. . .
[GAME: testingstats] [Local]: 4. . .
[GAME: testingstats] [Local]: 3. . .
[GAME: testingstats] [Local]: 2. . .
[GAME: testingstats] [Local]: 1. . .
[GAME: testingstats] started loading with 1 players
[GAME: testingstats] gameover timer started (one player left)
[BNET: USWest] joining channel [Clan DDT]
[GAME: testingstats] player [ChillingSilence] finished loading in 7.34 seconds
[GAME: testingstats] finished loading with 1 players
[GAME: testingstats] [Local]: Shortest load by player [ChillingSilence] was 
7.34 seconds.
[GAME: testingstats] [Local]: Longest load by player [ChillingSilence] was 7.34 
seconds.
[GAME: testingstats] [Local]: *** Remember, if there's lag, it's you, not the 
host. Switch is NOT on ***
[GAME: testingstats] [Local]: ** Lag, leave, lame, flame or AFK and you will be 
kick / banned **
[GAME: testingstats] is over (gameover timer finished)
[GAME: testingstats] deleting player [ChillingSilence]: was disconnected 
(gameover timer finished)
[GAME: testingstats] [Local]: ChillingSilence was disconnected (gameover timer 
finished).
[GAME: testingstats] is over (no players left)
[GAME: testingstats] saving game data to database
[GHOST] deleting game [testingstats]
[QUEUED: USWest] Game [testingstats : ChillingSilence : 0/1 : 0m] is over.
[QUEUED: USWest] /w ChillingSilence Game [testingstats : ChillingSilence : 0/1 
: 0m] is over.
[GAME: testingstats] saving player/stats data to database
[REPLAY] building replay
[REPLAY] ran out of checksums, discarded 2 timeslots
[PACKED] compressing data
[PACKED] saving data to file [/root/ghost++/replays/GHost++ 2010-08-11 21-12 
testingstats (00m51s).w3g]

Any ideas if this is an allstats issue or a ghost++ issue?

Original comment by [email protected] on 11 Aug 2010 at 9:20

from allstats.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 21, 2024
I don't have any idea why this happened. Maybe the data provided by ghost is 
not complete. Perhaps some tables are not populated.

But even if this was the reason I cannot explain why this issue affected a few 
games and then disappeared again. I reviewed your stats site and all new games 
seem to be ok. So I will close this issue.

Original comment by [email protected] on 13 Aug 2010 at 9:23

  • Changed state: WontFix

from allstats.

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