Jacob Bingham's Projects
Two-dimensional, realtime, interactive simulation of earth's troposphere.
A curated list of awesome astrophysical simulation codes
A simple Buddhabrot renderer written in C++11.
Path Tracer written in C. Made mostly for fun.
A graphical user interface to monitor the GNSS-SDR status in real time
Rendering engine written in C
Subject to change as I learn more about Nix
A modified version of Open Camera made for the Samsung Galaxy A71 5G (a71xq).
A modified version of Open Camera made for the Essential PH-1 (Mata) that supports the monochrome camera.
The Order of the Simulation community path tracer.
A basic Ray-Marcher written in GLSL.
Fork of a powerful open source administration server tool in Python for Windows and Linux
This is my first machine learning project and uses my own Neural Network / Genetic Algorithm Abomination. It converts an RGB to a Hue. This is not meant for actual use, but rather for teaching myself the basics of Machine Learning and to help other beginners by giving them an example.
Open-source SPH and N-body code written in C/C++
Additional rendering tools for Fragmentarium, with examples.
Path tracing in GLSL using WebGL
A project made with pure WebGL.
Shaders for Minecraft Java Edition (OptiFine)