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85.0 6.0 8.0 6.76 MB

My DirectX 12 playground - engine, editor and a sample game.

License: MIT License

C++ 97.05% C 0.23% HLSL 1.88% Lua 0.85%
directx12 game-engine windows10 physx angelscript hlsl directx engine ui

ghurund's People

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ghurund's Issues

Samplers

Point, linear, anisotropic, with mip maps

Grid mesh

Needed as a base plane in the editor.

Logger::logOnce(...)

Make a logging method, which is executed only once for an object+line+arguments.

Clean resource before loading

To prevent memory leaks and invalid states in case of multiple loads per resource. Cleaning can be reused in destructors.

Tree filtering

In scene explorer, project explorer and resource manager

Object picking

With the mouse, bounding box first, then actual meshes, sort, get mesh and distance.

Object selection in the editor

An object can be selected by clicking in scene explorer, in project explorer, in scene, by changing currently focused editor tab and probably a couple more. Selection should be reflected in scene explorer, in scene, in parameters panel and in properties panel.

Preview custom model list

There should be a way to use a custom model for shader/material/texture preview. Maybe the list could be generated from scene/project/resource manager models? What about truly custom models opened from files?

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