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View Code? Open in Web Editor NEWMy DirectX 12 playground - engine, editor and a sample game.
License: MIT License
My DirectX 12 playground - engine, editor and a sample game.
License: MIT License
There's only SHADER_5_0
Floating windows could be a fully functional
Point, linear, anisotropic, with mip maps
Implement reading images from data buffers. Saving optional.
For lights and material presentation
https://www.binpress.com/tutorial/creating-an-octahedron-sphere/162
Needed as a base plane in the editor.
Probably all cameras are affected, probably the source of this error is in the engine.
Make a logging method, which is executed only once for an object+line+arguments.
For lights
To prevent memory leaks and invalid states in case of multiple loads per resource. Cleaning can be reused in destructors.
In scene explorer, project explorer and resource manager
3D control for manipulating the selected object
Resources need a way to notify views that something has changed.
With the mouse, bounding box first, then actual meshes, sort, get mesh and distance.
An object can be selected by clicking in scene explorer, in project explorer, in scene, by changing currently focused editor tab and probably a couple more. Selection should be reflected in scene explorer, in scene, in parameters panel and in properties panel.
SceneView could allow to set a list postprocess effects.
Maybe it's about object's position (translation vector origin)?
With the scroll and with the mouse.
Flip z for position, normal and tangent, change index order to [i, i+2, i+1].
With thumbnails
It could use a test scene or an image
There should be a way to use a custom model for shader/material/texture preview. Maybe the list could be generated from scene/project/resource manager models? What about truly custom models opened from files?
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