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A pictionary game built with Vue, Node and socket.io

JavaScript 45.77% HTML 1.62% Vue 52.61%

pictionary's Introduction

pictionary in vue

Project setup

npm install

Compiles and hot-reloads for development

npm run serve

Compiles and minifies for production

npm run build

Customize configuration

See Configuration Reference.

todos

  • remove a word that has already been drawn
  • add waaayyyyy more words
  • make interface nice and designery - pretend to know what you're doing.
  • All players should see who guessed correctly
    • Currently a message goes out to all the players - but a distinction needs to be made for 'is correct' and 'guessed correct'
  • Drawer should get some points for making good drawings.
    • Half points of first guess + 2*(guessers/players)/guessers

Point system (Let admin) choose between: 1. ~~~Based on time. For example amount of seconds left * 10 points. After each guess the time goes down by time left / amount of people ? timer = timer - (timer/users.length)~~~ 2. Based on guess order If 8 people connect (or guess correctly) the first gets 8 points, the second 7 etc. 3. First person guess gets points on seconds left. Clock goes down to 20 secs. Everyone after gets X points per second less.

for the canvas

  • eraser
  • fill tool
  • clear tool

bugs

  • When the drawing player leaves, the game goes limbo.
  • when players leave, the amount of correct guesses for the round to end isn't correct.
  • in some rare occasions the startTimer() function gets called twice.

way in the future stuff

  • save each drawing for post game screen, show a collage with option to download images.

pictionary's People

Contributors

thyhg avatar

Watchers

James Cloos avatar

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