zixun / godeye Goto Github PK
View Code? Open in Web Editor NEWAutomaticly display Log,Crash,Network,ANR,Leak,CPU,RAM,FPS,NetFlow,Folder and etc with one line of code based on Swift. Just like God opened his eyes
License: MIT License
Automaticly display Log,Crash,Network,ANR,Leak,CPU,RAM,FPS,NetFlow,Folder and etc with one line of code based on Swift. Just like God opened his eyes
License: MIT License
Overriding default location of GodEye button
issue: #17
status: DOWN!
Adjusted the project code,be more friendly between Carthage and Cocoapods
issue: #24
status: DOWN!
Monitor the screenshot to be editable and shareable for user
status: DOING
Adjusted ODUIThreadGuard code with the author and add it to GodEye to do UI draw thread guard
issue: olddonkey/ODUIThreadGuard#12
status: DOING
Change WeakLog4GDelegate to NSHashTable
issue:#19
status: DOING
bugfix~
这块需要自己设置什么才能生效吗。只是简单的做了个测试,push了个带有循环引用的控制器,然后pop
从2018年就说适配swift4。
I found SQLite.swift
is so huge and it‘s unsuited for GodEye. such as #22.
so, in the next version of GodEye, I will Use sqlite3.0 without any dependency to replace the dependency of SQLite.swift
我发现不知道是不是问题:
1、GodEye_Example目录下没有Podfile, pod install无法执行
2、自己添加podfile之后,xcode编译不过,提示 No such module 'SQLite'
I want to use this in project - but there's too many sub pod dependencies.
eg. I just want logging.
It would be great to not have to include everything / just to use the in app logging. (eg. sqlite logging stuff)
能不能支持下Swift Package
你好 大牛,里面监控卡顿类ANREye,不是很稳定,就是每次都能监控的到 ,好几次都监控不到卡顿,跟bugly对不上,这是什么原因呢? 用监控RunLoop是每一次都可以监控的到 ,哪个更好呢
发生崩溃的类:NetworkRecordModel.swift
发生崩溃的方法:fileprivate func initialize(response: HTTPURLResponse?, data:Data?)
具体位置:
do {
let returnValue = try JSONSerialization.jsonObject(with: data, options: .allowFragments)
let data = try JSONSerialization.data(withJSONObject: returnValue)
return String(data: data, encoding: .utf8)
} catch {
return nil
}
异常详情:
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** +[NSJSONSerialization dataWithJSONObject:options:error:]: Invalid top-level type in JSON write'
*** First throw call stack:
(
0 CoreFoundation 0x000000010bb8fd4b __exceptionPreprocess + 171
1 libobjc.A.dylib 0x000000010b5f121e objc_exception_throw + 48
2 CoreFoundation 0x000000010bbf92b5 +[NSException raise:format:] + 197
3 Foundation 0x000000010b0e3500 +[NSJSONSerialization dataWithJSONObject:options:error:] + 249
4 GodEye 0x00000001072fc03e _TFC6GodEye18NetworkRecordModelP33_CF214E9D732CCEC1FB66110322E8598F4jsonfT4fromGSqV10Foundation4Data__GSqSS_ + 750
5 GodEye 0x00000001072f73a8 _TFC6GodEye18NetworkRecordModelP33_CF214E9D732CCEC1FB66110322E8598F10initializefT8responseGSqCSo15HTTPURLResponse_4dataGSqV10Foundation4Data__T_ + 2536
6 GodEye 0x00000001072f5f48 _TFC6GodEye18NetworkRecordModelcfT7requestGSqV10Foundation10URLRequest_8responseGSqCSo15HTTPURLResponse_4dataGSqVS1_4Data__S0_ + 1288
7 GodEye 0x00000001072f6076 _TFC6GodEye18NetworkRecordModelCfT7requestGSqV10Foundation10URLRequest_8responseGSqCSo15HTTPURLResponse_4dataGSqVS1_4Data__S0_ + 70
8 GodEye 0x00000001072b23f1 _TFC6GodEye17ConsoleController18networkEyeDidCatchfT4withGSqV10Foundation10URLRequest_8responseGSqCSo11URLResponse_4dataGSqVS1_4Data__T_ + 497
9 GodEye 0x00000001072b277e _TToFC6GodEye17ConsoleController18networkEyeDidCatchfT4withGSqV10Foundation10URLRequest_8responseGSqCSo11URLResponse_4dataGSqVS1_4Data__T_ + 206
10 GodEye 0x00000001072b28a9 _TTDFC6GodEye17ConsoleController18networkEyeDidCatchfT4withGSqV10Foundation10URLRequest_8responseGSqCSo11URLResponse_4dataGSqVS1_4Data__T_ + 201
11 GodEye 0x00000001072b27d1 _TTWC6GodEye17ConsoleController16NetworkEye_swift18NetworkEyeDelegateS_FS2_18networkEyeDidCatchfT4withGSqV10Foundation10URLRequest_8responseGSqCSo11URLResponse_4dataGSqVS3_4Data__T_ + 65
12 NetworkEye_swift 0x00000001083b8b03 _TFC16NetworkEye_swift11EyeProtocol11stopLoadingfT_T_ + 627
13 NetworkEye_swift 0x00000001083b8c52 _TToFC16NetworkEye_swift11EyeProtocol11stopLoadingfT_T_ + 34
14 CFNetwork 0x0000000105fc95ca _ZN16CFURLProtocol_NS21forgetProtocolClient0Ev + 100
15 CFNetwork 0x0000000105fc9553 ___ZN16CFURLProtocol_NS20forgetProtocolClientEv_block_invoke + 18
16 libdispatch.dylib 0x000000010d5050cd _dispatch_client_callout + 8
17 libdispatch.dylib 0x000000010d4df9a0 _dispatch_block_invoke_direct + 567
18 CFNetwork 0x0000000105fc74c4 _ZN19RunloopBlockContext13_invoke_blockEPKvPv + 24
19 CoreFoundation 0x000000010bae03f4 CFArrayApplyFunction + 68
20 CFNetwork 0x0000000105fc73bd _ZN19RunloopBlockContext7performEv + 137
21 CFNetwork 0x0000000105fc7256 _ZN17MultiplexerSource7performEv + 282
22 CFNetwork 0x0000000105fc7078 _ZN17MultiplexerSource8_performEPv + 72
23 CoreFoundation 0x000000010bb34761 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
24 CoreFoundation 0x000000010bb1998c __CFRunLoopDoSources0 + 556
25 CoreFoundation 0x000000010bb18e76 __CFRunLoopRun + 918
26 CoreFoundation 0x000000010bb18884 CFRunLoopRunSpecific + 420
27 CFNetwork 0x00000001061e03d6 _ZL27_privateRunloopEmulationSetPv + 258
28 libsystem_pthread.dylib 0x000000010d8acaab _pthread_body + 180
29 libsystem_pthread.dylib 0x000000010d8ac9f7 _pthread_body + 0
30 libsystem_pthread.dylib 0x000000010d8ac1fd thread_start + 13
)
libc++abi.dylib: terminating with uncaught exception of type NSException
As described in the title.
I find this issue when I try to drag the GodEye source code to build it in my project.
Unable to find a specification for "GodEye"
不太爱cocoapods, 尝试手动添加,貌似有点问题,不知道有尝试过么
dyld: Library not loaded: @rpath/GodEye.framework/GodEye
Referenced from: /var/containers/Bundle/Application/0BE59DC4-710C-4D79-ACC9-3B449ACE1E3A/GodEye_Example.app/GodEye_Example
Reason: image not found
运行后,崩溃啊
Unable to find a specification for AppBaseKit
depended upon by GodEye
直接点击Signal Crash
重新打开app没有发现crash日志,然后进入app再重新点击Exception Crash
才会把前面那个Signle
的日志打印出来
example 跑出来有错,修改后切换tab也会crash
。。。
I've got a quick patch to be able to specify (override) the default location of the GodEye button:
GodEye/Classes/Configuration/Configuration.swift
Add:
open class Configuration: NSObject {
open private(set) var command = CommandConfiguration()
/// default switch configuration
open private(set) var defaultSwitch = SwitchConfiguration()
open var location:CGPoint? // Override default location of the GodEye button
}
GodEye/Classes/UIWindow+GodEye.swift
extension UIWindow {
func makeEye(with configuration:Configuration) {
GodEyeController.shared.configuration = configuration
.
.
.
Replace:
let rect = CGRect(x: self.frame.size.width - 48, y: self.frame.size.height - 160, width: 48, height: 48)
With:
var rect = CGRect(x: self.frame.size.width - 48, y: self.frame.size.height - 160, width: 48, height: 48)
if let location = configuration.location {
rect.origin = location
}
Usage:
let configuration = Configuration()
configuration.location = CGPoint(x: 40.0, y: 40.0)
GodEye.makeEye(with: self.window!, configuration: configuration)
There are cleaner ways of doing this, of course (e.g. put defaults in header, then just overwrite the x: and y: values), but I wanted to be the least intrusive as possible. :)
氢弹这里尝试购买,但是支付失败!
thanks for your reply :)
🌝节省编译时间, 你懂的...
你好 计算APP占用率:
/// Get CPU usage of application,get from all thread
open class func applicationUsage() -> Double {
let threads = self.threadBasicInfos()
var result : Double = 0.0
threads.forEach { (thread:thread_basic_info) in
if self.flag(thread) {
result += Double.init(thread.cpu_usage) / Double.init(TH_USAGE_SCALE);
}
}
return result * 100
}
这个方法计算出来CPU占用率有超过100% 这是正确情况吗
作者,你好
如书中所说,WeakLog4GDelgate 的目的是防止 delegate 数组对元素进行强引用,未解决,所以用 WeakLog4GDelegate 包装一遍,用 weak 修饰以后,再放入数组。
对此,NSPointArray 完全能解决这个问题:
var a: NSPointerArray = NSPointerArray(options: [.weakMemory])
类似容器类型还有:NSHashMap
,NSHashTable
等。
不知在此使用这些容器类进行解决,是否与原意冲突。
首先感谢大神提供这个功能~
想问下打包或者测release的情况下是不是要把import和makeEye方法注释了呀?我现在会报错呢……
@zixun 您好请教一下~~
不知道是否我执行方式有问题,尝试了各种方式还是没有成功跑起来demo
1,我clone项目GodEye后没有看到readme文件提到的Example文件夹,而是一个GodEye_Example
文件夹。是在这里运行Pod instal?应该不是吧,里边本身没带podfile。所以默认应该不是readme中说的。
2,看GodEye项目中有carthage文件,里边配置了要下载的包,所以猜测应该默认是carthage方式运行?
所以carthage update了一下GodEye
然后build就报了两个错,如下图:
如果加上carthage加上 github "zixun/GodEye"
carthage update就会报错
如果不加这个那么,在Carthage/Build中就不会有GodEye.framework
不知道是我哪处理的有问题么?
望回复
多谢了~
My code:
`
UIViewController.swizzleInstanceMethod(origSelector: Selector.dealloc, toAlterSelector: Selector.swizzle_dealloc)
@objc
func swizzle_dealloc() {
#if DEBUG
print("dealloc:------ \(self))")
#endif
}
`
Crash in
NSObject+Alive.swift
view.agent?.responder = r
网络使用gzip, network模块中没有相应请求响应数据数据
Build Failed
Task failed with exit code 65:
/usr/bin/xcrun xcodebuild -workspace /Users/shenfangwei/Desktop/Demo/10_19_Carthage/Carthage/Checkouts/GodEye/Example/GodEye.xcworkspace -scheme GodEye -configuration Release -derivedDataPath /Users/shenfangwei/Library/Caches/org.carthage.CarthageKit/DerivedData/9.0_9A235/GodEye/1.1.2 -sdk iphoneos ONLY_ACTIVE_ARCH=NO BITCODE_GENERATION_MODE=bitcode CODE_SIGNING_REQUIRED=NO CODE_SIGN_IDENTITY= CARTHAGE=YES archive -archivePath ./ SKIP_INSTALL=YES GCC_INSTRUMENT_PROGRAM_FLOW_ARCS=NO CLANG_ENABLE_CODE_COVERAGE=NO (launched in /Users/shenfangwei/Desktop/Demo/10_19_Carthage/Carthage/Checkouts/GodEye)
This usually indicates that project itself failed to compile. Please check the xcodebuild log for more details: /var/folders/x2/rpvy5yc175qdr8l91r674ddh0000gn/T/carthage-xcodebuild.KUbTyX.log
牛逼啊
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