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Automatically exported from code.google.com/p/gwt-nes-port
I looked everywhere and everything else works fine, but I can't seem to find a
way to save like I do on other emulators(Examples;GBA4ios and VBA-M). Do I have
to use the save system built into the game or is there another way? If not,
dieing in game to save isn't bad.
Original issue reported on code.google.com by [email protected]
on 9 Apr 2015 at 6:03
What version of Chrome are you using? Copy from about:version page
Version 27.0.1453.116
What steps will reproduce the problem?
1. Loading ROM
2. Saving in game
3. Open game later
4. Try to continue data
What is the expected output? What do you see instead?
It starts a new game instead.
Please provide any additional information below, and attach screenshots if
applicable.
Original issue reported on code.google.com by [email protected]
on 11 Sep 2013 at 12:58
Attachments:
What is the name of the Game?
Kid Icarus (Kid_icarus.nes)
What is the expected output? What do you see instead?
expected: The file should work (it works well in other emulators)
see instead: Error Storing ROM: database has been closed
What steps will reproduce the problem?
1. Just try to load the game (Click and drag)
2.
3.
Original issue reported on code.google.com by [email protected]
on 27 Nov 2012 at 2:27
Attachments:
What version of Chrome are you using?
///////
Google Chrome 25.0.1364.172 (Official Build 187217) m
OS Windows
WebKit 537.22 (@145275)
JavaScript V8 3.15.11.17
Flash 11.6.602.180
///////
What steps will reproduce the problem?
1. Upload a game twice, and you get two copies of it. This can happen by
accident easily and probably happens often.
2. It's always reproducible.
3. A simple MD5 + CRC64 of each uploaded game should spot the duplicates and
allow them to be deleted.
Original issue reported on code.google.com by [email protected]
on 23 Mar 2013 at 3:25
What version of Chrome are you using? Copy from about:version page
Chrome: version 12.0.742.91
8-Bit Hits: version 1.1.4
What steps will reproduce the problem?
The Z key is mapped to the A button on the NES controller, and the X button is
mapped to the B button on the NES controller.
What is the expected output? What do you see instead?
The mapping of the buttons should be reversed.
Original issue reported on code.google.com by [email protected]
on 13 Jun 2011 at 8:05
What is the name of the Game?
Marble madness (Marble Madness (USA).nes)
What is the expected output? What do you see instead?
The starting text is glitched http://prntscr.com/5v53bx
What steps will reproduce the problem?
1.Start the game
2.Press start
3.Keep pressing A so the game will begin
4.Weird text is displayed
On a sidenote:
Here's the cover art http://1upguide.com/images/nes/marblemadnessnes.jpeg
Original issue reported on code.google.com by [email protected]
on 21 Jan 2015 at 9:46
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