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12.0 4.0 0.0 67.83 MB

Lilium Arena Classic - Compatible with Quake 3 Arena 1.16n based on ioquake3.

License: GNU General Public License v2.0

Makefile 0.41% C 97.45% CMake 0.22% Objective-C 0.14% Assembly 0.31% Shell 0.28% Perl 0.05% GLSL 0.30% HTML 0.34% Roff 0.10% Yacc 0.02% Rich Text Format 0.01% VBScript 0.01% NSIS 0.05% AMPL 0.01% C++ 0.30%
quake3

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cmf028 avatar ec- avatar ensiform avatar icculus avatar inolen avatar jdarpinian avatar jeremiah-sypult avatar jonathangray avatar kungfooman avatar lnussel avatar lonkamikaze avatar man-at-arms avatar maxcrofts avatar mickael9 avatar miried avatar nuclearmonster avatar pan7 avatar rawr51919 avatar richard-allen avatar shearer12345 avatar smcv avatar smiletheory avatar thiloschulz avatar timangus avatar tjdub avatar tkoeppe avatar tomkidd avatar wolfwings avatar xhairball avatar zturtleman avatar

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lilium-arena-classic's Issues

Lower jump height on non-x86/x86_64

On non-x86/x86_64, player origin rounding causes lower jump height. (It only affects the server / offline play.)

Older Quake 3 use round to nearest instead of round toward zero. This is handled in Lilium Arena Classic on x86 and x86_64 but not other architectures. This is possible to fix in the engine.

This also affects Lilium Voyager: zturtleman/lilium-voyager#13.

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