This is an angular component to render stl-models with THREE.js.
yarn add angular-stl-model-viewer
npm install angular-stl-model-viewer
- import
StlModelViewerModule
to your app module - use stl-model-viewer component in your html
<stl-model-viewer [stlModels]="['example.stl']"></stl-model-viewer>
- alternatively use
[stlModelFiles]="['stlFileContent']"
The working basic example can be found in our live demo.
Attr | Type | Default | Details |
---|---|---|---|
stlModels | string[] | empty array | List of stl model paths |
stlModelFiles | string[] | empty array | List of stl model files/content |
hasControls | boolean | true | If true, the user can interact with the stl-models |
camera | THREE.Camera | THREE.PerspectiveCamera( 35, WindowInnerWidth / WindowInnerHeight, 1, 15 ) | The projection mode used for rendering the scene |
cameraTarget | THREE.Vector3 | THREE.Vector3( 0, 0, 0 ) | The orientation point for the camera |
light | THREE.Light | THREE.PointLight( 0xffffff ) | Illuminates the scene |
material | THREE.MeshMaterialType | THREE.MeshPhongMaterial({ color: 0xc4c4c4, shininess: 100, specular: 0x111111 }) | Casts more precisely the possible materials assignable to a [ [Mesh]] object |
scene | THREE.Scene | THREE.Scene() | Scenes allow you to set up what and where is to be rendered by three.js. This is where you place objects, lights and cameras |
renderer | THREE.WebGLRenderer | THREE.WebGLRenderer({ antialias: true }) | Displays your beautifully crafted scenes using WebGL |
controls | THREE.OrbitControls | THREE.OrbitControls | Allow the camera to orbit around a target |
meshOptions | MeshOptions[] | [] | customize mesh options per stl-model |
centered | boolean | true | Flag if models should be centered |
Attr | Details |
---|---|
rendered | Emitted when the stl-model is rendered. |
Attr | Type | Default | Details |
---|---|---|---|
castShadow | boolean | true | Gets rendered into shadow map |
position | THREE.Vector3 | THREE.Vector3( 0, 0, 0 ) | Object's local position |
receiveShadow | boolean | true | Material gets baked in shadow receiving |
scale | THREE.Vector3 | THREE.Vector3( 0.03, 0.03, 0.03 ) | Object's local scale |
up | THREE.Vector3 | - | Up direction |
userData | {[key: string]: any} | - | An object that can be used to store custom data about the Object3d. It should not hold references to functions as these will not be cloned |
visible | boolean | - | Object gets rendered if true |
In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code using yarn lint
and yarn test
.