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A minimal C++ game engine starter project.

License: MIT License

C++ 91.46% C 4.60% Lua 2.39% Batchfile 0.03% Kotlin 1.52%
cpp17 game-engine glfw imgui opengl opengl-es sdl2 spdlog

gameenginestarter's Introduction

Typing SVG

Hi there ๐Ÿ‘‹

  • โšก I'm Kexuan Zhang from China. I major in Computer Science. I want to be a professional indie game developer.
  • ๐ŸŒฑ Iโ€™m currently learning Game Engine theories and trying to build my game engine.

Portfolio ๐Ÿ› 

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yangruihan

gameenginestarter's Issues

feat: add Game build pipeline.

We can set build settings for a real game engine and generate an executable or package installer file by clicking the "Build" button.
To implement it, we have to add a Game-Build Pipeline:

  • Users can set build settings from UI.
    • Desktop: (WindowsBuildSettings, LinuxBuildSettings, etc.)
    • Mobile: (AndroidBuildSettings)
    • WebAssembly: WebAssemblyBuildSettings(Emscripten)
  • Engine will pack and compress data (shaders, scripts, binary files, etc.) to a template project as native assets, and set build properties from XXXBuildSettings.
  • Engine will build the modified template project (final native project), and generate the final executable or package installer file.

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