zzzz465 / rimworld-automatic-mod-sorter Goto Github PK
View Code? Open in Web Editor NEWthis python script will sort your mod files automatically(unmanaged for a while)
License: MIT License
this python script will sort your mod files automatically(unmanaged for a while)
License: MIT License
Unless I'm mistaken, the DB Updater creates a file for users to submit to update a master mod list that is used to update the user's local db. Is there a way for users to simply update or modify their own local db for mods that are currently unsupported?
Also, is there a way to disable the program from deactivating mods that are not supported?
I'm so busy -> study, exam and something else.
until June, this application and DB won't be managed.
I'll back with a new program!
(I should wrote this in readme)
As already said in the mail:
I did not give you the permission for anything, especially:
Thank you.
My version of the game is a DRM free version. I did not get it through Steam and it was custom installed in it's own spot instead of auto installed. I can make it see both of the things it needs to see, but when it tries to go past that it instead outputs this message and requires me to close the program. I've run as Admin as well as reinstalled the program. Neither have changed anything.
Traceback (most recent call last):
File "main.py", line 63, in
File "core\Modmanager\Modmanager.py", line 213, in setinit
File "core\Modmanager\Modmanager.py", line 55, in LoadMod
FileNotFoundError: [WinError 3] The system cannot find the path specified: ''
[6256] Failed to execute script main
Traceback (most recent call last): File "main.py", line 54, in <module> File "core\Modmanager.py", line 200, in setinit File "core\RWmanager.py", line 16, in LoadXML File "xml\etree\ElementTree.py", line 1197, in parse File "xml\etree\ElementTree.py", line 587, in parse FileNotFoundError: [Errno 2] No such file or directory: '\\\\AppData\\LocalLow\\Ludeon Studios\\RimWorld by Ludeon Studios\\Config\\ModsConfig.xml' [8412] Failed to execute script main
commit any idea or feature to improve
It looks like the mods folder location is derived from the modconfig file location. Due to this, cases where the game is installed on a drive that isn't C (like in my case), it fails to find the mods folder.
Possible workaround is using symlink junctions, but it might just be easier to let the user browse for the mods folder location.
Critical Error occured while running...
No module named 'requests'
please report this to issue in github
urllib.error.URLError:
what??
i use it for fist
Hi,
please fix your "use better this" link from Gitlab to Github:
https://www.github.com/shakeyourbunny/RWMS
Thank you!
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