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0ceal0t avatar 0ceal0t commented on May 28, 2024

check in the "binder" settings. Usually for these types of things, it's good to find a VFX which behaves like that (for example, the default heavy swing animation) and see how the binder settings are configured for that.

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WutHavUDun avatar WutHavUDun commented on May 28, 2024

Thanks for the response! I had thought it might be a binder related thing. Unfortunately, there's no consistent difference between the binders on abilities that follow and abilities that are in fixed positions from what I can tell. I tried making the settings on my modded ability identical to an effect that behaved the way I wanted, and still no dice.

I also had the thought that the setting might be applied individually to each particle, but there are a lot of particle settings and I don't really understand what most of them do, so it's been a bit harder to test that.

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0ceal0t avatar 0ceal0t commented on May 28, 2024

I've had a little bit of time to look at this, and I'd suggest setting up binder "properties start" like this:
image

also make sure that the binder is selected in the "Timelines" tab, both under the "parameters" and "items"
image

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WutHavUDun avatar WutHavUDun commented on May 28, 2024

I was thankfully able to fix it, but not the way I thought. I tried copying the settings you provided (I believe I had already tried something similar before, but decided I may as well give it a second go). Still no dice. I ended up importing an entirely new binder from another ability and changed the settings to match those you provided, and sure enough, it worked correctly on the first try.

Still not sure why the original binder wasn't behaving as expected, but glad to have found a solution either way. Thanks for taking the time to help me work through this. :)

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