Comments (3)
Someone else had this issue. They said
''Depth Offset'' in Particle Parameters seems to be responsible for transparency settings
Changing Depth Offset to 0 completely removes transparency while not altering the visual effect quality, at least on this one vfx that i tested
will need to check more vfx affected with the issue
Just tested on another VFX, my Yorha monitor had an issue where the radar line would get through the character and changing that setting to 0 fixed it as well
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haven't tested it myself, but their solution sounds reasonable
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Ok that was absolutely what I was looking for. (apologies for the repeat question)
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