664235822 / multishootgame Goto Github PK
View Code? Open in Web Editor NEW虚幻4制作的多人在线射击对战游戏
License: GNU General Public License v3.0
虚幻4制作的多人在线射击对战游戏
License: GNU General Public License v3.0
when i double click uproject, a window pop up: MultiShootGames could not be compiled, Try rebuilding from source manually.
i compile in vs2022, the error is:
Build started...
1>------ Build started: Project: MultiShootGame, Configuration: Development_Editor x64 ------
1>Using bundled DotNet SDK
1>Log file: C:\Users\xxx\AppData\Local\UnrealBuildTool\Log.txt
1>Using 'git status' to determine working set for adaptive non-unity build (D:\MultiShootGame).
1>Creating makefile for MultiShootGameEditor (no existing makefile)
1>Parsing headers for MultiShootGameEditor
1> Running UnrealHeaderTool "D:\MultiShootGame\MultiShootGame.uproject" "D:\MultiShootGame\Intermediate\Build\Win64\MultiShootGameEditor\Development\MultiShootGameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\xxx\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
1>Reflection code generated for MultiShootGameEditor in 6.0800228 seconds
1>Waiting for 'git status' command to complete
1>Terminating git child process due to timeout
1>Building MultiShootGameEditor...
1>Using Visual Studio 2022 14.32.31332 toolchain (D:\Microsoft\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.32.31326) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>Determining max actions to execute in parallel (10 physical cores, 12 logical cores)
1> Executing up to 10 processes, one per physical core
1> Requested 1.5 GB free memory per action, 2.97 GB available: limiting max parallel actions to 1
1>Building 7 actions with 1 process...
1>[1/7] Compile SharedPCH.Engine.ShadowErrors.cpp
1>[2/7] Resource Default.rc2
1>[3/7] Compile Module.MultiShootGame.gen.cpp
1>[4/7] Compile Module.MultiShootGame.cpp
1>D:\MultiShootGame\Source\MultiShootGame\GameMode\MultiShootGameGameMode.cpp(93): warning C4996: 'UWorld::GetPawnIterator': The PawnIterator is an inefficient mechanism for iterating pawns. Please use TActorIterator instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1>D:\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.h(33): error C2760: syntax error: '::' was unexpected here; expected 'id-expression'
hoping your reply and help, thx
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