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16.0 1.0 7.0 400.18 MB

虚幻4制作的多人在线射击对战游戏

License: GNU General Public License v3.0

C# 0.92% C++ 96.98% C 2.09%
unreal-engine unreal-engine-4 fps fps-game 3d-game game bilibili multiplayer

multishootgame's Introduction

Hey there , I'm SmallPig1997

A Software Engineer | Game Designer

🧑  个人介绍:

喜欢音乐、唱歌、吉他、编程、游戏、结交志同道合的朋友,对人真心、热情,一直在努力,有梦想,尽管遭受了很多失望、挫折和不公平,仍然保持着一颗赤子之心😀。 会C#、Java、Python、前端、Unity及虚幻游戏开发,虽然身边人都叫我大佬👏👏👏,但自己觉得自己还很菜😕😕😕,希望做一名游戏设计师,过着经济自由的生活,目前自己开了一个小工作室,有软件、游戏业务需求的可以联系,合适就做

🥇  项目库:

自己做或者根据教程做的Unity和虚幻4小游戏 学习一些感兴趣的东西,如OpenGL,Blender 博客,放一些常用的知识 学校课程的文档及课后作业留档 参加比赛的项目留档 实训和期末的项目留档 自己以前电脑的黑苹果配置文件留档

ℹ️  Github 信息

🔎 Github Profile Details

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⚡ Github Stats

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🔥 Github Streaks

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📊 Github Contribution Graph

Ashish Kumar Activity Graph

🏆 Github Achievements

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multishootgame's People

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multishootgame's Issues

encountering a compile error when complie the project in ue5 and vs2022, and also ue4 vs2022

when i double click uproject, a window pop up: MultiShootGames could not be compiled, Try rebuilding from source manually.
i compile in vs2022, the error is:

Build started...
1>------ Build started: Project: MultiShootGame, Configuration: Development_Editor x64 ------
1>Using bundled DotNet SDK
1>Log file: C:\Users\xxx\AppData\Local\UnrealBuildTool\Log.txt
1>Using 'git status' to determine working set for adaptive non-unity build (D:\MultiShootGame).
1>Creating makefile for MultiShootGameEditor (no existing makefile)
1>Parsing headers for MultiShootGameEditor
1> Running UnrealHeaderTool "D:\MultiShootGame\MultiShootGame.uproject" "D:\MultiShootGame\Intermediate\Build\Win64\MultiShootGameEditor\Development\MultiShootGameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\xxx\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
1>Reflection code generated for MultiShootGameEditor in 6.0800228 seconds
1>Waiting for 'git status' command to complete
1>Terminating git child process due to timeout
1>Building MultiShootGameEditor...
1>Using Visual Studio 2022 14.32.31332 toolchain (D:\Microsoft\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.32.31326) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>Determining max actions to execute in parallel (10 physical cores, 12 logical cores)
1> Executing up to 10 processes, one per physical core
1> Requested 1.5 GB free memory per action, 2.97 GB available: limiting max parallel actions to 1
1>Building 7 actions with 1 process...
1>[1/7] Compile SharedPCH.Engine.ShadowErrors.cpp
1>[2/7] Resource Default.rc2
1>[3/7] Compile Module.MultiShootGame.gen.cpp
1>[4/7] Compile Module.MultiShootGame.cpp
1>D:\MultiShootGame\Source\MultiShootGame\GameMode\MultiShootGameGameMode.cpp(93): warning C4996: 'UWorld::GetPawnIterator': The PawnIterator is an inefficient mechanism for iterating pawns. Please use TActorIterator instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1>D:\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.h(33): error C2760: syntax error: '::' was unexpected here; expected 'id-expression'

hoping your reply and help, thx

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