Boris-rnd/Initerse

A Factory game

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README

Introduction

This game is a 2d factory/tower defense game in space, based on physics. (Disclaimer: I've thought a lot about the story but currently the game doesn't have a lot of features (placing buildings, drawing some stuff but that's it))

Inspiration

  • Vectorio: artstyle
  • Factorio: tower defense mechanisms (expand = more/stronger monsters)
  • Dyson sphere program: Star energy collection, just a great game in general
  • Icaria: Programming drones, creating more drones (seems cool but haven't implemented anything like that for now)
  • Excalidraw.com: a great site for sketching, but I think a game with the same artstyle + bloom and animations would look great

Lore

The world has been destroyed by antimatter monsters ! Fortunately, a little miniaturised robot, smaller than Plank length has survived (it's between antimatter particles).

You first start with a little matter generator, which transforms antimatter pellets to useful materials ! The more antimatter you get, the more space you make around your base, but caution ! After a while antimatter monsters will see this anomaly, and as you may know: $E=mc²$, so antimatter + matter = big explosion !

Use strange weapons to defend against pesky anti-drones, collect some crazy resources from antimatter bases, conquer multiple universes, and (maybe?) find the root of the Cataclysm !

Producing energy

Little energy generator: inputs matter + antimatter => energy, but in a controlled way 😅 (or is it ?)

Gameplay (WIP)

The little matter generator is a device that sucks up base antimatter pellets and transforms them into diverse materials. After some while you will be able to:

  • Find a planet to get resources from (they are huge... at the beginning)
  • Collect energy from stars (Dyson Sphere Program is great)
  • From black holes, and other physics processes
  • Create AI, genetically modify life, expand to multiple dimensions, change universes and physical laws...

See more in "docs/", with Buildings and Planets

I'm making a 2d factory/tower defense game in space (with Bevy ofc), based on physics. Here's a part of the lore:

The world has been destroyed by antimatter monsters ! Fortunately, a little miniaturised robot, smaller than Planck length has survived (it's between antimatter particles).

You first start with a little matter generator, which transforms antimatter pellets to useful materials ! The more antimatter you get, the more space you make around your base, but caution ! After a while antimatter monsters will see this anomaly, and as you may know: $E=mc²$, so antimatter + matter = big explosion !

Use strange weapons to defend against pesky anti-drones, collect some crazy resources from antimatter bases, conquer multiple universes, and (maybe?) find the root of the Cataclysm !

If you want to check more (or read more about the story): https://github.com/Sxmourai/Initerse Currently the game isn't at all playable, but I'm searching for partners to build the game, my DM's are open !

Contributors

Boris-rnd

Issues