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PENGUINLIONG

B.S. alumni at UCI; Vulkan & Rust enthusiast; previous Research intern at MSRA, previous Game Engine RnD Engineer at Tencent, current GPU RnD Engineer at Taichi Graphics. I created the Taichi Runtime C-API.

I'm looking for PhD position in some hybrid zone among deep learning, graphics and their systems. Please feel free to reach out.

penguinliong [at] gmail [dot] com

My resume is available here.

PENGUINLIONG's Projects

algorithms icon algorithms

Collection of algorithms in multiple programming languages.

archprobe icon archprobe

A profiler to disclose and quantify hardware features on GPUs.

bolt icon bolt

Bolt is a deep learning library with high performance and heterogeneous flexibility.

c0 icon c0

2D Animation Tool for macOS.

cc-rs icon cc-rs

Rust library for build scripts to compile C/C++ code into a Rust library

chisel3 icon chisel3

Chisel 3: A Modern Hardware Design Language

clpeak icon clpeak

A tool which profiles OpenCL devices to find their peak capacities

clspv icon clspv

Clspv is a prototype compiler for a subset of OpenCL C to Vulkan compute shaders

cmake-rs icon cmake-rs

Rust build dependency for running cmake

fontdue icon fontdue

The fastest font renderer in the world, written in pure rust.

fpu icon fpu

synthesiseable ieee 754 floating point library in verilog

githubsquashrebase icon githubsquashrebase

Manage interdependent PRs in linear history repositories (where PRs are only squash-merged).

glfw icon glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

graphi-t icon graphi-t

Handy tools & graphics API abstraction for blazing fast prototyping

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