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An Augmented Reality app made in Flutter.

License: MIT License

Kotlin 2.70% Swift 3.17% Objective-C 0.29% Dart 87.68% Shell 4.68% HTML 1.48%
flutter arcore google-arcore android augmented-reality augmentedreality hacktoberfest

learn_ar_flutter's Introduction

learn_ar_flutter

LearnARF is a Flutter application which uses Google's ARCore to spawn 3D models into the real world. Additionally, it uses the Sceneform SDK to make it easier to handle 3D models.

Prerequisites

  • To be able to run this app, make sure your phone has official support for Google's ARCore. Check this list to find out.

  • Make sure to have the Flutter Framework installed. You can install it by visiting their official site.

  • Make sure to have git installed.

How To

Testing

If you only want to test the app and not contribute towards the development, you can simply clone the current repository and build the app.

To clone the current repository, run (in bash/fish/git bash):

git clone https://github.com/akshansh2000/learn_ar_flutter.git

Then, navigate to the project directory and build the app. Make sure to connect your mobile device / open an emulator before executing this step.

cd learn_ar_flutter/
flutter run

Note: Make sure to have the Flutter tool in your path before executing the above. Alternatively, if on Windows, you could use the included Flutter Console.

Contributing

If you want to contribute towards the development of the app, you are more than welcome. To do so, make sure to create a fork of the current repository.

Also, make sure to go through the Contributor Guidelines.

Using the app

The app has a simple UI now, subject to change during the next couple weeks.

Here is how to add 3D models to the real world:

# To - Do Demonstration
1 Select a model to add (tap on the icon of the model)
2 Press START
3 Wait for the app to detect a plane
4 Tap the part of the plane where you want to add the model

learn_ar_flutter's People

Contributors

aadarsh-patel avatar aaryaa07 avatar akshansh2000 avatar ashiscs avatar gayan17 avatar nesabyte avatar

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learn_ar_flutter's Issues

Add theme settings to a ThemeData widget

Currently, all the theme settings like background color, text color, etc. are hard-coded.

If one wants to change a certain color/accent, he/she would have to change it at various places.

Add a ThemeData widget to the app, having the theming settings saved in it.

app never recognise the plan

ive built the application but it never recognize the plane when i point the camera to a surface and log says

W/FEngine::loop(12090): type=1400 audit(0.0:31163): avc: denied { open } for scontext=u:r:untrusted_app_29:s0:c30,c257,c512,c768 tcontext=u:r:untrusted_app_29:s0:c30,c257,c512,c768 tclass=perf_event permissive=0 app=com.example.learn_ar_flutter E/native (12090): E1015 12:27:50.444751 12090 hit_test.cc:428] generic::internal: No point hit. E/native (12090): E1015 12:27:50.464406 12090 hit_test.cc:428] generic::internal: No point hit. E/native (12090): E1015 12:27:50.478096 12090 hit_test.cc:428] generic::internal: No point hit. E/native (12090): E1015 12:27:50.494612 12090 hit_test.cc:428] generic::internal: No point hit.

Add coming soon dialog box

Add a coming soon dialog box when the 3rd or 4th item (i.e. an image which doesn't yet have a model) is selected.

Modals from anywhere

can you tell my is there any way i can add or fetch Modals from firebase or take Modals from specific storage location or is there any way to add at assets location.

Add about button

Make an about button in the app. This could simply be an icon, a text, anything. When tapped, a popup should open having basic info about the app.

Update README

After the completion of #4, update the README with the new model details.

Also, add a splash screen image to the table in the README.

Implement a GridView on the start screen

Currently, the model images reside in a Column widget on the start screen. Change this to a GridView, and add some placeholder images.

Make sure to give each image a relevant name, and add it to the strings.dart file.

Add a model to the app

Add a 3D model to the app.

Make sure to set the name correctly, so as to enable it when selecting its model image at the start screen.

You can use Sketchfab to download 3D models for free.

Replace placeholder images

Replace all the placeholder images on the starting_page.dart with images having a transparent background. If possible, include high res images as well.

Add a splash screen to the app

The current splash screen of the app is a simple white-colored screen.

Change it to something relevant (eg: simple text saying "LearnARF")

Fix onTap functionality

Fix the onTap functionality on the starting_page.dart. If the 3rd or 4th item is pressed, the 2nd item gets selected.

Typo

camera_screen.dart (Line 49)

object3DFileName: widget.selectedModel + ".sfb",

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