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License: MIT License
An Augmented Reality app made in Flutter.
License: MIT License
ive built the application but it never recognize the plane when i point the camera to a surface and log says
W/FEngine::loop(12090): type=1400 audit(0.0:31163): avc: denied { open } for scontext=u:r:untrusted_app_29:s0:c30,c257,c512,c768 tcontext=u:r:untrusted_app_29:s0:c30,c257,c512,c768 tclass=perf_event permissive=0 app=com.example.learn_ar_flutter E/native (12090): E1015 12:27:50.444751 12090 hit_test.cc:428] generic::internal: No point hit. E/native (12090): E1015 12:27:50.464406 12090 hit_test.cc:428] generic::internal: No point hit. E/native (12090): E1015 12:27:50.478096 12090 hit_test.cc:428] generic::internal: No point hit. E/native (12090): E1015 12:27:50.494612 12090 hit_test.cc:428] generic::internal: No point hit.
The current splash screen of the app is a simple white-colored screen.
Change it to something relevant (eg: simple text saying "LearnARF")
Replace all the placeholder images on the starting_page.dart
with images having a transparent background. If possible, include high res images as well.
After the completion of #4, update the README with the new model details.
Also, add a splash screen image to the table in the README.
Add a coming soon dialog box when the 3rd or 4th item (i.e. an image which doesn't yet have a model) is selected.
Fix the onTap
functionality on the starting_page.dart
. If the 3rd or 4th item is pressed, the 2nd item gets selected.
Add a 3D model to the app.
Make sure to set the name correctly, so as to enable it when selecting its model image at the start screen
.
You can use Sketchfab to download 3D models for free.
can you tell my is there any way i can add or fetch Modals from firebase or take Modals from specific storage location or is there any way to add at assets location.
Currently, the model images reside in a Column
widget on the start screen
. Change this to a GridView
, and add some placeholder images.
Make sure to give each image a relevant name, and add it to the strings.dart
file.
Currently, all the theme settings like background color, text color, etc. are hard-coded.
If one wants to change a certain color/accent, he/she would have to change it at various places.
Add a ThemeData
widget to the app, having the theming settings saved in it.
camera_screen.dart (Line 49)
object3DFileName: widget.selectedModel + ".sfb",
how can we use Arcore to measure distance between 2 points
Fix the bottom navigation bar color to match with the scaffold background.
Make an about button in the app. This could simply be an icon, a text, anything. When tapped, a popup should open having basic info about the app.
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