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modular-launch-pads's Issues

Throttle Cannot be Adjusted Prior to Launch

I'm having an issue where I cannot throttle up or down prior to launch while using modular launch pads. Once I revert to using the base game launch clamps the issue is no longer there.

Mod is too awesome

Mod is too awesome. would love that one early stage rocket stand i saw you making on stream that one time. but then i would need to buy a coffin, cause the mod will kill me with rays of awesome.

Duplications in AlphaDev?

I am using AlphaDev and noticed that I had some parts being multiplied (like 6x) in the RnD center display window. So, I figured I had done something to invoke the bunny-effect.

Upon investigation, I found the DEV branch, unless I'm not understanding, has a number of parts duplicated.

EX: PART[AM_MLP_LaunchPlateRnd1] exists in both Launch_Plates & Launch_Stands. The only differences between the configs are: MODEL[model], TechRequired, entryCost, and description.

MY understanding of things is that KSP will load BOTH configs regardless, but in the end, the HighLander-effect takes over. The Launch_Stands config will overwrite the Launch_Plates config because it is Alphanumerically after and only one PART[name] can exist.

====
And, no, that had zero to do with my original problem. That was from having

part = AM.MLP.LaunchPlateRnd1
part = AM.MLP.LaunchPlateSqr1
part = AM.MLP.LaunchRailMini
part = AM.MLP.LaunchRailSmall

added multiple times to the end of the ResearchAndDevelopment scenario's Tech node, somehow.

Saturn Launch Free Base heavy

The freestanding saturn launcher base in the extras is 1999 ton too heavy.
This can be resolved by changing the mass to 1, just like the shuttle freestanding launcher base is

Redstone Launch Stand collider

The Redstone Launch Stand has a small collider at the bottom of the pole. The collider still exists when the pole is disabled and can cause 'phantom torque' by colliding with the rocket on detachment. This is more noticeable if you happen to have adjusted the pole in closer before disabling it.

image

Pads exploding when hit by rocket exhaust.

I think that the launchpads could use some increases to maxTemp, as they explode when hit by rocket exhaust from a rocket lifting off them. This is particularly acute with rockets that have asymmetric booster arrangements with angled thrust, such as BDB Atlas V, which causes the whole thing to slide sideways a bit before it stabilizes its flight path. That tends to result in the rocket drifting over the solid parts of the pad and exploding it.

(Release 2.2.0b) Vessel state is not properly updated

When using 2.2.0b with KSP 1.10.1, the vessel state is set to splashed instead of flying low upon staging, leading to wonky physics. I have not tested extensively with different launch bases, but the issue is definitely present on "Flat Launch Base 1 - Mini Frame". Downgrading to 2.1.2 Fixes this issue.

VABO compatibility

Any chance of adding proper bulkhead profiles and VAB Organizer tags? It's seeing rapid adoption by multiple mods, and it would be nice to have the pads organized, too.

Hole options for Saturn MLV

Would that be possible to add additional hole shapes for the Saturn V base? Specifically, ones that would account for SRBs and LRBs carried by Saturn MLV configurations in BDB. There are three basic variants: 4x Titan boosters, 4xShuttle SRBs (ideally, it'd also work for 2.5m variants) and 4xSaturn LRBs. The latter would probably work for the 4xAJ-260 version.

1.12.0, manual install not working

I can't install it manully, it just fails to do it, The Gamedata folder inside the KSP Gamedata folder? or just the entire folder? cfg also didnt work, it didnt do anything. Please, is this compatible with 1.12.0.3140? How do i install it? CKAN says it isn't compatible.
PLEASE TELL ME!

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