modular-launch-pads's Issues
Throttle Cannot be Adjusted Prior to Launch
I'm having an issue where I cannot throttle up or down prior to launch while using modular launch pads. Once I revert to using the base game launch clamps the issue is no longer there.
Mod is too awesome
Mod is too awesome. would love that one early stage rocket stand i saw you making on stream that one time. but then i would need to buy a coffin, cause the mod will kill me with rays of awesome.
Duplications in AlphaDev?
I am using AlphaDev and noticed that I had some parts being multiplied (like 6x) in the RnD center display window. So, I figured I had done something to invoke the bunny-effect.
Upon investigation, I found the DEV branch, unless I'm not understanding, has a number of parts duplicated.
EX: PART[AM_MLP_LaunchPlateRnd1] exists in both Launch_Plates & Launch_Stands. The only differences between the configs are: MODEL[model], TechRequired, entryCost, and description.
MY understanding of things is that KSP will load BOTH configs regardless, but in the end, the HighLander-effect takes over. The Launch_Stands config will overwrite the Launch_Plates config because it is Alphanumerically after and only one PART[name] can exist.
====
And, no, that had zero to do with my original problem. That was from having
part = AM.MLP.LaunchPlateRnd1
part = AM.MLP.LaunchPlateSqr1
part = AM.MLP.LaunchRailMini
part = AM.MLP.LaunchRailSmall
added multiple times to the end of the ResearchAndDevelopment
scenario's Tech
node, somehow.
RO_Basic_Patch is not available anymore via 'extras'
The basic RO/RP-1 tech tree patch is not available anymore.
Additional information: the basic patch for RO has been integrated in RO itself.
But the RP-1 config is not available via RP-1. So either that needs still be available via MLP or needs an integration in RP-1
Allow the Saturn V Swing Arms to work with Stock Parts
Currently it appears that the Saturn V Swing Arms only work the the BDB Saturn V. Can you please design them to also work with stock parts such as the 5.0m tanks from Making History?
Saturn Launch Free Base heavy
The freestanding saturn launcher base in the extras is 1999 ton too heavy.
This can be resolved by changing the mass to 1, just like the shuttle freestanding launcher base is
Saturn Mobile Launcher v2 Subassembly No Longer Valid
The Saturn Mobile Launcher v2 Subassembly is no longer valid and cannot be used since the removal of the Saturn-Launcher-TSM-New.cfg file.
Dev branch: Atlas Launch Stand: Stand Color
Currently only the first two values for Stand Color apply a color change. The remaining 5 or 6 values all set it to the same color as the first value.
Redstone Launch Stand collider
RP-1 compat was removed when RO_Basic_Compatability.cfg was removed
When the Realism Overhaul compatibilty patch was moved into RO, the patch for RP-1 was removed without any replacement.
Some part of the original file should probably be re-introduced to allow for compatability.
General Bases make delta v for all stages as zero.
I had this issue even though there were updates. Does this happen to anyone?
Pads exploding when hit by rocket exhaust.
I think that the launchpads could use some increases to maxTemp, as they explode when hit by rocket exhaust from a rocket lifting off them. This is particularly acute with rockets that have asymmetric booster arrangements with angled thrust, such as BDB Atlas V, which causes the whole thing to slide sideways a bit before it stabilizes its flight path. That tends to result in the rocket drifting over the solid parts of the pad and exploding it.
Latest MAS update has caused the "black screen" bug to reappear
Screen goes black when detaching from soyuz base
Instruments not affected, only world view, and is resolved usually with some distance from the pad.
(Release 2.2.0b) Vessel state is not properly updated
When using 2.2.0b with KSP 1.10.1, the vessel state is set to splashed instead of flying low upon staging, leading to wonky physics. I have not tested extensively with different launch bases, but the issue is definitely present on "Flat Launch Base 1 - Mini Frame". Downgrading to 2.1.2 Fixes this issue.
MLP General Mounting Platform TechRequired
The TechRequired for your MLP General Mounting Platform (General_Basees/Mount_Platform.cfg) is set to generalConstruction rather one of your custom tech nodes.
VABO compatibility
Any chance of adding proper bulkhead profiles and VAB Organizer tags? It's seeing rapid adoption by multiple mods, and it would be nice to have the pads organized, too.
Hole options for Saturn MLV
Would that be possible to add additional hole shapes for the Saturn V base? Specifically, ones that would account for SRBs and LRBs carried by Saturn MLV configurations in BDB. There are three basic variants: 4x Titan boosters, 4xShuttle SRBs (ideally, it'd also work for 2.5m variants) and 4xSaturn LRBs. The latter would probably work for the 4xAJ-260 version.
Saturn V General Arms Revert to Non-Retracted Position After Animation Finishes
When using the Saturn V General Arms and decoupling them to swing back, after the animation finishes the arm goes back into it's non-retracted position at the end of the animation.
1.12.0, manual install not working
I can't install it manully, it just fails to do it, The Gamedata folder inside the KSP Gamedata folder? or just the entire folder? cfg also didnt work, it didnt do anything. Please, is this compatible with 1.12.0.3140? How do i install it? CKAN says it isn't compatible.
PLEASE TELL ME!
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