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Home Page: https://arcanedreams.tech
License: MIT License
C# and .NET Framework wrapper for the Autodesk FBX SDK written in C++/CLI (managed C++).
Home Page: https://arcanedreams.tech
License: MIT License
Seems ADESK removed the 2015 SDK. Somebody has a copy for me? Thanks!
Can't find it anywhere.
Leaving an arbitrary note here for this library. Still has great use but it won't compile out of the box in VS2017. Nor is the 2015 FBX SDK available. :(
I love the work you have done its very comprehensive. I recently ran into a problem where I needed to recover some 3D assets that no longer have its originals so I thought hey I know the data format of these resource files maybe i should just rebuild the scene as an FBX. So right now i'm trying your amazing FBX wrapper. But this project is not complete as I hoped it would be.
I have ran into a problem where I can't create many of the necessary nodes to build a scene.
Things like FbxNode.Create() and FbxScene.Create() wouldn't allow me to pass it the FBXManager.
Many things missing for building a basic scene like FbxSurfacePhong and no ability to addMaterials to the nodes. Essentially I only know how to build and export unpopulated empty scenes. Export class works though. I'm using the ExportDocument sample that came with the FBX 1015.1 SDK as a guide. I'm using VC 2012 with update 4. I'm not very experienced with C/C++ so I'm at a loss. Should I just give up if this is unattainable?
Would you be willing to assign an open source license to this project?
Hey there...
I forked and cloned the repository to my local system.
I managed to get it to build in debug mode but in release, I'm getting around 700 unresolved externals during linking.
I'm wondering if you have any clue what could be causing this.
I have changed the paths for the debug and release and made sure I'm in X86 mode.
Nice work!.. I can see this project was a huge undertaking.
I have been using an old wrapper from 1012 and it doesn't have some of the methods I need.. like grabbing the tangents and bi-normals from the mesh.
Thanks for putting this work out there so others may learn from it and hopefully, create some cool stuff.
Do you have any sample files of writing an FBX back from scratch?
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