Comments (4)
OK. 373125e makes the game compilable and finishes all tests for the new logic engine
Nothing can be seen yet, because we didn't connected the logic engine to the graphical engine
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c411c77 makes the object factory work again
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3483468 readds the game attack, with a fixed timestep workflow though
The next commits will port the game to use fixed timesteps
Then, we'll run the game and play a little, fix anything that broke in Windows and close this issue
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Logic engine rewritten and working.
62f6a48 ends the visual testing. Closing.
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Related Issues (20)
- Pathfinder hangs inside a loop HOT 3
- Support Metal API
- What is my problem ? (npm insalling) HOT 1
- Update the documentation
- Improve the animation subsystem HOT 3
- Use fmtlib to format text HOT 1
- Rename "game object" to "game entity"
- Rewrite the input system HOT 3
- Rewrite the GUI code HOT 1
- Remove all of the singletons and put them inside the services HOT 1
- Allow us to initialize the logic and gfx services ourselves
- Rename the object state subevents
- Segfault when running on Nvidia Optimus hardware on Linux HOT 2
- Rework the player, team and city dynamics HOT 2
- NVIDIA driver logs complain about texture not having a defined base level
- Absurd memory leaking HOT 2
- Input picker does not work very well at low framerates
- `GFXDebugDrawer` is leaking memory
- Compilation is broken on MSVC 2019 HOT 1
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