Comments (3)
@arthurmco I am thinking about making all meshes animatable.
Some ones will be trated as "1 frame animations" (the StaticAnimators), others will be mesh deformated animations, and others will be skeletal ones.
Making all meshes have an animation component would make the code simpler
from familyline-testbed.
@arthurmco After the initial rewrite of the animation system, it would be good to support running some things in the GPU (mesh deform calculation is a good example)
from familyline-testbed.
Seems to work, but I need to create an animated mesh to be sure
from familyline-testbed.
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from familyline-testbed.