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View Code? Open in Web Editor NEWRubidium is an Unofficial Fork of CaffeineMC's "Sodium", made to work with Forge Mod Loader.
License: GNU Lesser General Public License v3.0
Rubidium is an Unofficial Fork of CaffeineMC's "Sodium", made to work with Forge Mod Loader.
License: GNU Lesser General Public License v3.0
When using rubidium the texture for the leather tunic is just completely gone even with shaders
Hello.
Thank you so much for this mod! You have solved the visual bugs with Magnesium (Habitat, Biome-Makeover, Brassgeodes, Macaws-bridges, Chisels bits and probably more).
However, Chalk mod still has a problem with Rubidium (or Magnesium), the chalks on the ground stay hidden.
Grass doesn't render at all with the Snow Real Magic mod when snow covers the grass. It could be an issue with any block that gets snowed on and is affected with this mod.
Hello!
Versions:
Forge 39.0.79
Rubidium 0.5.0 rubidium-0.5.0.jar
Mod list:
Configured - configured-1.5.3-1.18.1.jar
Controlling - Controlling-forge-1.18.1-9.0+15.jar
FPS Monitor (provides FPS text when not in F3) - FPS-Monitor-1.18-1.0.2.jar
JEI - jei-1.18.1-9.2.1.69.jar
Starlight 1.0.1 - starlight-1.0.1+forge.36a1c6c.jar
Hello! There is a slight increase in framerate (40 or so), however, there are significantly more stutters. Additionally, the framerate increase is less than what native Sodium or Magnesium provides. Not sure if everything is running properly. RAM usage and framerate are better on Rubidium, but stutters undermine these increases.
Tests are provided below:
VANILLA:
Rubidium + Starlight:
^^ the jump in the frametime graph is consistent. Every few seconds the same jump occurs. This is also not related to Java VM GC.
360 test:
Hi there.
Thank you so much for that port! Indeed, you solve that problems problems I had with Magnesium (and Optifine). Also, do you plan to add 1/2/3 features below in the future please ? I really don't want to go back toward Optifine :
In all case, thank you for your time.
Minecraft v1.18.1
Forge v39.0.59
Rubidium v0.4.0d
Rechiseled v1.0.8
CTM v1.1.3+1
Pack used: MC Connected CTM
I've noticed with Rubidium that the connected textures system used by both Rechiseled and the CTM mod does not function with Rubidium, block textures simply do not connect.
I have been adding and removing mods one by one to see what is causing this crash, and it seems rubidium is the culprit. I cannot figure out exactly why it is causing the crash, as what is being shown in the crash reports is completely new to me, and don't seem to point to a specific conflict (as far as I can tell). Perhaps you could glean more from it than I can?
Hey, I'm the dev for Magnesium Extras & Dynamic Lights, been trying to get in contact with the Magnesium dev but seems he's AWOL (and wasn't talking to anyone anyway). Was considering porting it myself but seems you're already doing it.
Do you have Discord? Would like to chat about the port & future projects (you have plans to port Iris?). Would be open to contributing if you don't mind.
Hi,
We have recently been using Magnesium on our large scale 1.16 modpack but from the looks of it that mod has since been abandoned and more issues are coming up by the day with it to the point we're having to disable parts of the mod to continue to use it,
Would it be possible for Rubidium to have a port to 1.16, I can almost guarantee mod creators across the board would be heavily grateful for this.
Mixin's minimum version was not specified.
The link below is saying that it is important, although Rubidium is working perfectly, even without specifying the minimum version.
(Only this error appears in the LOG)
Mixin version history
crash-2022-02-03_18.46.06-client.txt
I don't use any shadders
Current modlist:
Crash - Crash.txt
Vampirism and Ender Chests mods both have visual glitches with Rubidium. I have made separate posts for each. I do have many other mods (around 150), but every time I disable Rubidium, they're fixed, and when I enable it, they're broke (so it could be a mix issue, but I don't think so as I'm pretty sure I once disabled every other mod but these 3, if not almost every other mod)
A note, I haven't really posted on here before, so apologies if anything doesn't show up quite like it should.
Ender Chests' colour bands
just wanted to let you know that while you've licensed this under the GPL, Sodium is licensed under the LGPL. GPL isn't a valid license for Minecraft as you have to link to MC itself.
But now it seems to happen when you join the world. (Not exactly #14)
debug.log
latest.log
My Java is up to date, server works fine and other people are using Rubidium and it works fine for them.
I am playing a Modpack called Project Architect on a server, the game crashes at certain bases but I am unsure as to what is the specific cause, I'm hoping the crash log shows something that I'm missing. The crash does not seem to take place when I am just using Rubidium 0.2.3
I have also done "/flywheel backend off" as create mod is in this pack and I've heard that can cause crashes with shaders.
crash-2022-04-03_16.14.56-client.txt
As stated in the title I am on Minecraft 1.16.5 and I am using Rubidium 0.2.4 alongside with Oculus 1.2.2 I had this crash using the shaderpack ComplementaryShaders_v4.3.3 as well as Sildur's+Vibrant+Shaders+v1.32+Extreme-VL I have not tested any others
I'm quite busy but if I get some free time I will see if I can replicate the crash consistently in single player, and then try to figure out if a specific mod is to blame.
This mod:
https://www.curseforge.com/minecraft/mc-mods/snow-real-magic
Bug is once something has snow in the same block, IE fences or tall grass, it turns invisible.
Thanks
Crash with Rubidium and Bigger Reactors Turbine.
Per the Bigger Reactor's Dev:
"my code is looking for a CompositeRenderType object, which is what the rendertypes are by default
iris/oculus replaces them with IrisRenderTypeWrapper objects, that hold the original CompositeRenderType within them
so, my code sees a IrisRenderTypeWrapper and goes thats not a CompositeRenderType, dev must have fucked up"
Crash log here:
https://gist.github.com/iamnoobplzhelp/797381c8ec87c0dc8ed50bcf7a5c2eb2
Model handicrafts placed in the world can not display the texture.
Curseforge:https://www.curseforge.com/minecraft/mc-mods/touhou-little-maid
Vampirism and Ender Chests mods both have visual glitches with Rubidium. I have made separate posts for each. I do have many other mods (around 150), but every time I disable Rubidium, they're fixed, and when I enable it, they're broke (so it could be a mix issue, but I don't think so as I'm pretty sure I once disabled every other mod but these 3, if not almost every other mod)
A note, I haven't really posted on here before, so apologies if anything doesn't show up quite like it should.
Vampirism's blood containers
with activated rubidium-0.4.0b. jar all my Silent Gear / Silent Gems Weapons do not have its colored Textures anymore.
Hello!
There is a problem with this mod and Effective (forge) (https://www.curseforge.com/minecraft/mc-mods/effective-forge) : the waterfall effects (sound and particles) don't show when Rubidium is installed.
The bug seems to be related to (but is not limited to) animated textures... some are completely glitched out, whereas other textures which are not animated are completely invisible. (conveyors, cable ties, electrical connectors and relays and light posts)'
block textures seem unaffected but some (not all) model textures are. Some models themselves are glitched in their shape but have the correct texture (light posts )
also if I puch the inviseble blocks on the first image the game crash
crah.log:https://pastebin.com/3XiqGsQd
Game crashed 4-5 times when I break a stone block but I don't think the issue is that.
For whatever reason, Rubidium gets heavy fps drops, losing around 10 fps per tool, whenever a tetra tool is being displayed anywhere. Doesn't matter if it's in the inventory, in a chest, or in your hand, it'll cause the fps to drop. The issue is especially prevalent when multiple tetra tools are onscreen.
crash-2022-03-24_05.46.36-client.txt
cavebiomeapi-1.16.5-1.3.7.jar
rubidium-0.2.2.jar
Launching the game is completely fine. It crashes as soon as I join a singleplayer world.
https://www.curseforge.com/minecraft/mc-mods/magnesium-extras
https://www.curseforge.com/minecraft/mc-mods/dynamiclights-reforged
You may want to add features from these, or perhaps make submods of them.
Tinkers Construct is not released yet, but I hope that might help fix future bug that may appear for more people.
Tinker's tools are colored by code, for some reason parts are properly colored, here example:
But tools are not:
Here Tinker's Construct github: https://github.com/SlimeKnights/TinkersConstruct/tree/1.18
This seems the only port of Sodium currently seeing activity, and now it has a 1.16.5 version, so I wonder if it's possible to look into the Enigmatica 6 pack.
I don't know if it's a specific mod conflict, but the problems are evident by simply logging into the game. It seems with both Magnesium and Rubidium transparent blocks aren't rendered, like all water. And instead of a sea in front of me I can see all the caves underground.
It also usually crashes shortly after.
It seems like a basic rendering issue rather than a specific mod. The other performance mods are fine (Roadrunner, Starlight...).
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