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Modded AssetStudio with new features

License: MIT License

C++ 1.48% C 0.11% C# 98.40%

studio's Introduction

Studio

Check out the original AssetStudio project for more information.

Note: Requires Internet connection to fetch asset_index jsons.


How to use:

Check the tutorial here (Thanks to Modder4869 for the tutorial)

New Features:

  • Lua Scripting:
    • You can now use Lua scripts to do preprocessing while loading assets.
    • Check the Issue for more information.
    • Check AssetStudio-LuaScripts for more LuaScripts.
  • Texture2D/Sprite Preview:
    • You can now zoom in/out and move the preview image.

CLI Version:

Description:

Usage:
  AssetStudioCLI <input_path> <output_path> [options]

Arguments:
  <input_path>   Input file/folder.
  <output_path>  Output folder.

Options:
  --silent                                                Hide log messages.
  --type <Texture2D|Sprite|etc..>                         Specify unity class type(s)
  --filter <filter>                                       Specify regex filter(s).
  --game <BH3|CB1|CB2|CB3|GI|SR|TOT|ZZZ> (REQUIRED)       Specify Game.
  --map_op <AssetMap|Both|CABMap|None>                    Specify which map to build. [default: None]
  --map_type <JSON|XML>                                   AssetMap output type. [default: XML]
  --map_name <map_name>                                   Specify AssetMap file name.
  --group_assets_type <ByContainer|BySource|ByType|None>  Specify how exported assets should be grouped. [default: 0]
  --no_asset_bundle                                       Exclude AssetBundle from AssetMap/Export.
  --no_index_object                                       Exclude IndexObject/MiHoYoBinData from AssetMap/Export.
  --xor_key <xor_key>                                     XOR key to decrypt MiHoYoBinData.
  --ai_file <ai_file>                                     Specify asset_index json file path (to recover GI containers).
  --lua_script <lua_script>                               Specify Lua script path.
  --version                                               Show version information
  -?, -h, --help                                          Show help and usage information

NOTES:

- in case of any "MeshRenderer/SkinnedMeshRenderer" errors, make sure to enable "Disable Renderer" option in "Export Options" before loading assets.
- in case of need to export models/animators without fetching all animations, make sure to enable "Ignore Controller Anim" option in "Options -> Export Options" before loading assets.

Special Thank to:

  • Perfare: Original author.
  • Khang06: Project for extraction.
  • Radioegor146: Asset-indexes for recovered/updated asset_index's.
  • Ds5678: AssetRipper[discord] for information about Asset Formats & Parsing.
  • mafaca: uTinyRipper for YAML and AnimationClipConverter.

studio's People

Contributors

razmoth avatar axix-official avatar peaceshi avatar undefined9071 avatar

Stargazers

Albis avatar

Watchers

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Forkers

r2icecho

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