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barsoosayque avatar barsoosayque commented on July 21, 2024

Hmm. It's probably because of the new fragment class, yes. I need to look into that, I assume something in music lifetime changed in recent libGDX versions (and I didn't reflect those changes, as I haven't worked with libGDX in a while)

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barsoosayque avatar barsoosayque commented on July 21, 2024

Heh, totally forgot about that 😅

Anyways, fixed in fc56d88. There were some lifetime shenanigans in the earliest days of the lib, somehow I missed the basic step of resuming the default audio engine on start. Thanks for reporting

If there are still problems, don't hesitate to reopen this issue. I've never worked with fragments, so I'm not sure if libgdx-oboe is 100% compatible with them as of now

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