Comments (2)
Hmm. It's probably because of the new fragment class, yes. I need to look into that, I assume something in music lifetime changed in recent libGDX versions (and I didn't reflect those changes, as I haven't worked with libGDX in a while)
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Heh, totally forgot about that
Anyways, fixed in fc56d88. There were some lifetime shenanigans in the earliest days of the lib, somehow I missed the basic step of resuming the default audio engine on start. Thanks for reporting
If there are still problems, don't hesitate to reopen this issue. I've never worked with fragments, so I'm not sure if libgdx-oboe is 100% compatible with them as of now
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Related Issues (17)
- Modular OboeAudio
- bintray libgdx-oboe not build success. HOT 2
- Crashes at activity onResume. HOT 2
- Crash when starting app on some devices HOT 3
- Crashes on Google pre-paunch report HOT 7
- How to add libgdx-oboe to my libgdx project? HOT 5
- Failed to load natives on older Android versions HOT 6
- General volume is lower than on the default libGDX implementation. HOT 4
- Bundle natives in AAR HOT 6
- Implement Audio Recorder
- Reduce binary size HOT 1
- Crackling popping HOT 10
- Calling dispose() on OboeMusic leads to crash HOT 10
- Cannot locate symbol "av_malloc_array" referenced by "libswresample.so" HOT 9
- Play of sound always return 0. HOT 6
- JNI DETECTED ERROR IN APPLICATION: use of deleted global reference HOT 21
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