Comments (3)
Oh, thanks for the detailed report. Yeah, seems like starting an oboe stream too early could lead to crashes on some devices (the audio stack on android is cursed indeed). I admit I didn't research much before fixing #12. I'll try to look into it more
from libgdx-oboe.
Finally, I got time for this issue. I'm still not sure what is wrong, but I made internal oboe checks to log warnings instead of throwing an exception so it won't crash. But I assume that in those rare cases when it were crashing before, now it just wouldn't play any sound. Can you test the current master ? I just don't seem to reproduce this issue myself
from libgdx-oboe.
Hi. I finally got to try the current master build.
I did not get any crashes with this build. However, I sometimes had no music playing initially (this time on my weak Amazon tablet), with the audio starting later once another sound is scheduled.
I think this is not as bad and much better than having crashes sometimes. Thanks for your fix!
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Related Issues (18)
- Modular OboeAudio
- bintray libgdx-oboe not build success. HOT 2
- OboeAudio doesn't play music/sounds during entire first foreground session. HOT 2
- Crashes at activity onResume. HOT 2
- Crashes on Google pre-paunch report HOT 7
- How to add libgdx-oboe to my libgdx project? HOT 5
- Failed to load natives on older Android versions HOT 6
- General volume is lower than on the default libGDX implementation. HOT 4
- Bundle natives in AAR HOT 6
- Compiled AAR lib
- Implement Audio Recorder
- Reduce binary size HOT 1
- Crackling popping HOT 10
- Calling dispose() on OboeMusic leads to crash HOT 10
- Cannot locate symbol "av_malloc_array" referenced by "libswresample.so" HOT 9
- Play of sound always return 0. HOT 6
- JNI DETECTED ERROR IN APPLICATION: use of deleted global reference HOT 21
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