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karivatj avatar karivatj commented on July 21, 2024

I, too am facing a similar issue. The sound plays fine but without the sound Id I cannot control the sound sample like setting pitch etc. Using libGDX 1.10.0. calling play() always returns zero. If I call for example setPitch by setting the sound id manually to 1 (first audio sample) the pitch changes. Theres something wrong with returning the id back to the caller.

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karivatj avatar karivatj commented on July 21, 2024

This issue is fixed in v 0.3.0. I compiled the library manually and imported the library to my project. Sound Id works fine now. Great!

Note: Is it possible to get this release to a maven repo so I can pull the version v 0.3.0 version from there instead of building it by hand?

But anyway, thanks again for the great work!

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barsoosayque avatar barsoosayque commented on July 21, 2024

Yeah, sorry I didn't reply about fix in this thread. I didn't release a new version because there is currently no place to upload release artifacts, sadly (since bintray's goodbye).

There is #10 . I tried to use github packages, but to no avail :(

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barsoosayque avatar barsoosayque commented on July 21, 2024

Let's keep this issue until I eventually find a place to host releases.

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Giuseppe1984 avatar Giuseppe1984 commented on July 21, 2024

Any news about this issue? I receive id=0 too :(

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karivatj avatar karivatj commented on July 21, 2024

The fix is there. You just have to build the library yourself. Like the author said, they couldn't upload the artifact because bintray was shutdown. I got it working by building the library and linking it to my project.

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