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reactive overwatch lighting

License: MIT License

C# 36.42% C++ 60.49% Objective-C 1.62% C 1.47%
hue-lights overwatch iot

overlights's Introduction

Overlights

Reactive lighting effects for hue + overwatch ๐Ÿ’ก ๐Ÿ›ก๏ธ

Build Status

Overlights is both a library for consuming lighting data from overwatch, as well as an application to allow you to read said lighting data and map the data points to hue lights.

This allows you to have a reactive lighting setup that changes in realtime in response to game events!

example

How to set things up (quick)

You can read a more detailed walkthrough here.

  • Download the latest build and extract the .zip
  • Copy *.dll from Build/ to the directory Overwatch.exe is in
  • Run Overlights.exe from Build/
  • Run Overwatch.exe
  • See lighting data being emitted from the game on virtual "keys"
  • Navigate to Setup -> Hue to configure hue lights
  • Map configured hue lights to keys by clicking on the virtual "key"

License

MIT

overlights's People

Contributors

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overlights's Issues

ci - can't find unity log

consistently ci is failing with type : Cannot find path 'C:\unity.log' because it does not exist., even on develop which should be a valid unity project to open, and the editor should open successfully. โš™๏ธ

track character play time

It should be possible to use the data for key 21 (the 21st key in the first row, see example) and a color map to determine which character the player is currently playing.

I think it would be super cool to be able to track play time, and surface it via the Overlights app.

Colors are not shown on Razer devices

Colors that are send from Overwatch to Razer Chroma SDK / Razer Chroma Client are not shown on any Razer devices after Overlights installation. The only place where the colors are actually shown is only Overlights UI. Are there any possibility for the color events to be consumed both by this app and Razer Choma devices at the same time?

Could it be because of the compatibility issues with different DLL and Razer Chroma SDK (Razer Client, Razer Synapse etc) versions? If so, then could you provide the version of the SDK / Synapse / DLL that you used for creating your RzChromaSDK64.dll? Thanks.

on the fly color gamut corrections

since color is hard there's likely a need to apply on the fly transformations to the colors RzChroma reads, before Overlights writes the color to a particular light.

This should probably be exposed through some set of rules or offsets, for instance:

  • when rgba(0,0,0,1) is set for light 5 make the light rgba(0,1,1,1)
  • snap light 5 to colors between rgba(0,10,10,1) and rgba(0,60,60,1)
  • always increase light 5 to have an alpha of 1

allow easy enable/disable of plugin

I think it would be super neat to be able to easily enable/disable the plugin without needing to touch the files in your Overwatch directory - this would be handy if you're worried about getting banned, or you just don't always want to run with lighting enabled.

distribute as nuget packages

RzChroma should be deployed to a nuget tool package, and RzChroma.Managed should be deployed to a nuget lib package.

IData summary is invalid

a purely documentation related error:

IData summary: Representation of

should say what it's a representation of

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