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License: MIT License
reactive overwatch lighting
License: MIT License
real keycaps are usually square, the virtual keys should probably be square instead of rectangular
I think it would be super neat to be able to easily enable/disable the plugin without needing to touch the files in your Overwatch
directory - this would be handy if you're worried about getting banned, or you just don't always want to run with lighting enabled.
a purely documentation related error:
IData summary: Representation of
should say what it's a representation of
consistently ci is failing with type : Cannot find path 'C:\unity.log' because it does not exist.
, even on develop
which should be a valid unity project to open, and the editor should open successfully. โ๏ธ
RzChroma
should be deployed to a nuget tool package, and RzChroma.Managed
should be deployed to a nuget lib package.
It should be possible to use the data for key 21 (the 21st key in the first row, see example) and a color map to determine which character the player is currently playing.
I think it would be super cool to be able to track play time, and surface it via the Overlights
app.
..because...you need a readme
https://github.com/bengreenier/overlights/blob/master/readme_data/detailed-setup.md should use numbers instead of bullets
Colors that are send from Overwatch to Razer Chroma SDK / Razer Chroma Client are not shown on any Razer devices after Overlights installation. The only place where the colors are actually shown is only Overlights UI. Are there any possibility for the color events to be consumed both by this app and Razer Choma devices at the same time?
Could it be because of the compatibility issues with different DLL and Razer Chroma SDK (Razer Client, Razer Synapse etc) versions? If so, then could you provide the version of the SDK / Synapse / DLL that you used for creating your RzChromaSDK64.dll? Thanks.
since color is hard there's likely a need to apply on the fly transformations to the colors RzChroma
reads, before Overlights
writes the color to a particular light.
This should probably be exposed through some set of rules or offsets, for instance:
rgba(0,0,0,1)
is set for light 5
make the light rgba(0,1,1,1)
light 5
to colors between rgba(0,10,10,1)
and rgba(0,60,60,1)
light 5
to have an alpha
of 1
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