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Current Nations Converter maps crash the game. Do not use v1.
Map conversion tool from TMS/TMNESWC/TMUF/TM² Stadium to TM®. Powered by GBX.NET. We are coming back soon.
License: GNU General Public License v3.0
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Current Nations Converter maps crash the game. Do not use v1.
Hi,
very nice tool. But somehow version 1.0.0 convertes all maps with a negative Z-index (height), so ground-layered items are 1-3 heights under the grass if i open them in tm2020.
tried about 40 maps from tmnf and tm2 stadium.
i added a (source-files)
greetings.
I've converted the map ESL - Balalaika (Fullspeed map) from TMNF to TM2020. Sadly though, the loop and tube are broken because the platform quarterpipe block does not align with other walls/loops. Can they be realigned?
Here are some screenshots:
And the map for reference:
ESL - Balalaika.Map.Gbx.zip
This tool is absolutely amazing btw, thanks for developing!
Ring CP waypoints for TMUF maps are given the tag "Goal", while the correct value should be "Checkpoint".
This currently has no known negative effects, but it might cause problems for certain game modes / editor plugins / openplanet plugins.
This was brought to my attention via this map:
Turbulence.zip
While I am somewhere between unfamiliar and rusty with C-Sharp, and I am unfamiliar with GBX.NET, I believe the lines that must change are:
nations-converter/NationsConverter/Stages/BlockConverter.cs
Lines 456 to 457 in 40b26e2
if (referenceBlock.WaypointSpecialProperty != null)
{
block.WaypointSpecialProperty = referenceBlock.WaypointSpecialProperty;
if (block.WaypointSpecialProperty.Tag == "Goal" && block.Name.Contains("Checkpoint"))
block.WaypointSpecialProperty.Tag = "Checkpoint";
}
...though there is likely a better way of differentiating CPs from Finishes that I'm not seeing.
Newer game versions (I checked TMT and TM2) use the values which all match with TM2020.
Linked CPs are not a concern here, since they were introduced with TM2.
This might be because of the centering, but I don't know.
Map for refrence
First of all, exceptional work!
After converting some maps, I noticed that maps that don't have computed shadows and that aren't re-saved in TMNF, convert but fail to open in TM2020 (Titlepack 48x48x48 doesn't exist). Now a message about this appears, but after the actual converstion was successfull which would imply that this has to be done in TM2020 instead. Am I correct about this? If computing shadows have to be done in TMNF, I would expect a message before actual conversion or something permament in the UI.
The converter does it´s Job, but i can´t play bigger maps than the normal 64x64.
It says i need to set a starting point, but i can´t because i´m only allowed to be in the 48x48 in tm2020.
I can build 256 maps on my own with openplanet addon, but i can´t open a 256 map from the original game with a 256 sized editor in the new. :/
Hey, I tried to convert a Stadium map made in TM Nations ESWC.
The conversion seems to be successful, but trying to load the map ingame says "Couldn't load map!"
I've attached the map so you can try and debug it yourself.
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