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sevenmoons_game's Issues

Albert movement animations not playing

Describe the bug
Albert character doesn't have all the WASD animations linked. Some directions don't show up and he disappears from the screen.

Version
Seven Moons PGF Build Release v004

To Reproduce
Steps to reproduce the behavior:
Launch Campsite and make sure Albert's movement and animation components are enabled in the inspector (usually defaulted to Artemis). Move him using WASD - only up and down animations are there.

Expected behavior:
All directions' animations should work as you press the WASD keys.

Screenshots
NA

Desktop System:
WINDOWS

Additional context
NA

Forest not loading

Describe the bug

Forest Zone not loading in due to an error with the LandmarkInteraction script. The following comes up:

[12:18:59] UnassignedreferenceException: The variable itemInfo of LandmarkInteraction has not been assigned. You probably need to assign the intemInfo variable of LandmarkInteraction script in the inspector. LandmarkInteraction.Start() (at Assets/Scripts/landmarkInbteraction.cs:15)

Version
Seven Moons repository clone as of 6/08/2021

To Reproduce
Steps to reproduce the behavior:

Launch from unity, loading campsite scene
Once the scene is loaded, move the character with the arrow keys.
Approach taskboard and select forest area
See Error.

Expected behaviour:
Forest Area should be able to load for the player to move around in

Screenshots
N/A

Desktop System (please complete the following information):
Windows

Additional context
Add any other context about the problem here.
N/A

Moon UI not setup in forest and town areas

Describe the bug
Moon UI that indicates the player turn has not been setup in the forest and town areas. May need to be resized in river area also.

Version
Seven Moons Pre-Showcase Build Release v007-alpha

To Reproduce
Steps to reproduce the behavior:
Go to town or forest areas, UI will only display the area board, no moon UI

Expected behavior:
The moon UI should be displayed in the top left corner the whole time the player is in the area.

Screenshots
image
image

Desktop System:
WINDOWS

Additional context
NA

Music overlaps in Next Day scenes when you press "The Next Day"

Describe the bug
Music starts when any Night scene starts, and a second loop is started when "The Next Day" is clicked. This results in overlapped music, sounds bad.

Version
Seven Moons Pre-Showcase Build Release v007-alpha

To Reproduce
Steps to reproduce the behavior:
Go to any of the Night scenes, press "The Next Day" button. Second music track will start over the top of the first.

Expected behavior:
Music should either continue in a loop, or a different track should play.

Screenshots
NA

Desktop System:
WINDOWS

Additional context
NA

Character Movement Controls

Describe the bug
Character can move around using the arrow keys and WASD. Should only be allowed to use WASD keys.

Version
Seven Moons PGF Build Release v004

To Reproduce
Steps to reproduce the behavior:
Launch Campsite or another area scene. Use arrow keys - player moves.

Expected behavior
Only WASD should move the player.

Screenshots
NA

Desktop System:
WINDOWS

Additional context
NA

More Minigames

Describe the bug

During Playtesting, several play testers requested there be more minigames to do than just the chopping wood minigame

Version
Seven Moons Test Release v001-alpha

To Reproduce
Steps to reproduce the behavior:

  1. Launch version of game
  2. Load in Forest Scene
  3. Explore area for minigames
  4. See error

Expected behavior
Players expect there to be multiple minigames to collect resources

Screenshots
NA

Desktop System (please complete the following information):
Windows

Additional context
NA

Taskboard Needs More Details

Describe the bug

Taskboard has minimal information listed.

Version
Seven Moons Test Release v001-alpha

To Reproduce
Steps to reproduce the behavior:

  1. Open Taskboard.
  2. View information

Expected behavior
Taskboard should have more information listed - Areas on the left and Tasks on the right. Day 1 and Areas titles should be included. Different Tasks appear on the right dependent on which Area is selected.

Screenshots
image

Desktop System (please complete the following information):
Windows 10

Additional context
NA

Exiting the game

Describe the bug

During the playtesting, a participant suggested on adding a way to exit the game as they have to either use the task manager or ALT+F4 to exit the game.

Version
Seven Moons Test Release v001-alpha

To Reproduce
Steps to reproduce the behaviour:

  1. Launch the build found in the latest release here. It is labelled Seven Moons inside the SevenMoons_v001 zip folder.
  2. Once the scene is loaded.
  3. See error

Expected behaviour
Players are able to exit the game with an exit button.

Screenshots
None.

Desktop System (please complete the following information):
Windows

Additional context
n/a

Dialogue

Describe the bug
Dialogue doesn't fit text boxes, exclamation points don't read well, and several spelling mistakes

Version
Seven Moons Pre-Showcase Build Release v009-alpha

Steps to reproduce the behavior:
Play game, see dialogue scene and see issue

Expected behavior:
Dialogue should be readable

Screenshots
N/A

Desktop System:
WINDOWS

Additional context
N/A

Colliders inconsistent between areas

Describe the bug

There are colliders that block player from walking thru mushrooms and stumps in the Campground but the player is able to walk thru the same objects in the Forest area.

Version
Seven Moons Test Release v001-alpha

To Reproduce
Steps to reproduce the behavior:

  1. Go to Campground try to walk thru the mushrooms and stumps (can't)
  2. Go to Forest area and try to walk thru mushrooms and stumps (can)

Expected behavior
Mushrooms and stumps should block player from walking thru them.

Screenshots
NA

Desktop System (please complete the following information):
Windows 10

Additional context
NA

Campfire smoke can be walked over in campsite scene

Describe the bug
Campfire smoke should appear in front of player when they walk behind it. Currently the player can walk over it.

Version
Seven Moons Pre-Showcase Build Release v007-alpha

To Reproduce
Steps to reproduce the behavior:
Go to campsite area and walk over campfire smoke.

Expected behavior:
Player should partially disappear behind campfire smoke.

Screenshots
image

Desktop System:
WINDOWS

Additional context
NA

Taskboard UI not scaled correctly

Describe the bug
Taskboard UI does not fill up most of the screen/is not scaled correctly in build.

Version
Seven Moons Pre-Showcase Build Release v007-alpha

To Reproduce
Steps to reproduce the behavior:
In campsite area. open the taskboard.

Expected behavior:
Taskboard UI should fill up most of the screen. The bottom posts should be sitting on the bottom of the screen.

Screenshots
image

Desktop System:
WINDOWS

Additional context
NA

Space to exit game

Describe the bug

Code is in the game to immediately exit the game

Version
PGF Demo build

To Reproduce
Steps to reproduce the behavior:

  1. Launch scene
  2. Press Space
  3. See Error

Expected behavior
Space should not be doing anything active outside of any new minigames

Screenshots
NA

Desktop System:
WINDOWS

Additional context
NA

Scavenge Minigame Registers Click When Item is Covered

Description
The scavenge-able item in the Scavenge Minigame registers a mouse click and ends the minigame while it is still covered by the draggable objects. Will probably need to fix this by not registering clicks if another collider is registered (use tags?) at the same time.

Version
Seven Moons 11/8 last push was Collectt Berries (misspell)

To Reproduce
Load ScavengeMinigame scene.
Once the scene is loaded, move draggable objects with mouse.
Try to move objects while clicking over where the circle item is (the scavenge-able item).
The WinUI pops up and the minigame ends, even though the draggable objects have not been moved yet.

Expected behaviour:
Player should be able to see the scavenge-able item before being able to click and end the minigame.

Screenshots
N/A

Desktop System (please complete the following information):
Windows

Additional context
Will probably need to add something in the code about not registering a click if another collider is registered at the same time (use tags?).

All 4 player characters and idle characters in first campsite scene

Describe the bug
When you open the game and appear in the Campsite scene for the first time all 4 player characters are active and playable, and all 4 idle character prefabs are active. When you move to the taskboard and go to another area (forest, river, town) only Artemis is playable and the multiplayer system works as intended. When it loops back to the next player's turn at the Campsite it also works. Issue is with only the first time at the Campsite.

Version
Seven Moons Pre-Showcase Build Release v006-alpha

To Reproduce
Steps to reproduce the behavior:
Open the game, click play, continue, then Campsite scene and all character prefabs should be active.

Expected behavior:
Only the Artemis player character prefab should be active, then after each turn other player character prefabs will be active in the order Artemis, Hapi, Griffin, Albert.

Screenshots
image

Desktop System:
WINDOWS

Additional context
NA

No Button sounds collect berries + scavenge minigames

Describe the bug
Button sounds are not set up in the Collect Berries and Scavenge scene (continue + next turn buttons). All other buttons seem to be linked.

Version
Seven Moons Pre-Showcase Build Release v007-alpha

To Reproduce
Steps to reproduce the behavior:
Go to Collect Berries or Scavenge minigame. Play game. When game is finished narrative will appear. Click continue + next turn - should be no sound.

Expected behavior:
Select menu sound should play on all button clicks.

Screenshots
NA

Desktop System:
WINDOWS

Additional context
NA

End of minigame narrative jumbled when continue pressed too early

Describe the bug
Sometimes the end of minigame narrative gets jumbled if you press the continue button before the first page has stopped playing.

Version
Seven Moons Pre-Showcase Build Release v006-alpha

To Reproduce
Steps to reproduce the behavior:
Play the fishing (or another) minigame, when you finish click continue before the first page of narrative has finished playing (very small window to do so - 1 or 2 seconds). The second page of narrative will probably be at least a little jumbled.

Expected behavior:
When you click continue the second page of narrative should appear normally and not jumbled. Alternatively, the continue button should only appear after the narrative is finished to avoid this bug.

Screenshots
image

Desktop System:
WINDOWS

Additional context
NA

No footsteps sound on Griffin, Albert, Hapi player characters

Describe the bug
There are no footstep sounds when playing as Griffin, Albert, Hapi. The footsteps are not completely setup on these characters. Footsteps are set up on Artemis.

Version
Seven Moons Pre-Showcase Build Release v006-alpha

To Reproduce
Steps to reproduce the behavior:
Open any area where you can walk around (campsite, forest, river, town). Walk.

Expected behavior:
Footsteps should sound on each animation frame where the player character hits the ground.

Screenshots
NA

Desktop System:
WINDOWS

Additional context
NA

Day numbers taskboard

Describe the bug
Taskboard should probably indicate the Day number on the right side of the Taskboard to make it clearer for players.

Version
Seven Moons Pre-Showcase Build Release v006-alpha

To Reproduce
Steps to reproduce the behavior:
In campsite scene, open taskboard. Only areas are visible, day number has not been included.

Expected behavior:
When the taskboard is opened, day number could appear on the right to indicate progress to players.

Screenshots
image

Desktop System:
WINDOWS

Additional context
NA

Sound not working in some areas/turns, working in others

Describe the bug
Music and ambient sound is playing in some areas or on some turns only in build. When played last in the editor this was working fine.

Version
Seven Moons Pre-Showcase Build Release v008-alpha

To Reproduce
Steps to reproduce the behavior:
Go to any of the areas, play the game. Sound should not play. Go through a few different areas and turns, sound will probably play at some points.

Expected behavior:
Music, ambient sound and UI sounds should consistently play without cutting out.

Screenshots
NA

Desktop System:
WINDOWS

Additional context
NA

Collect Berries screen size not scaled correctly

Describe the bug
The collect berries minigame screen is not scaled the same as the other minigames. It looks fine in the unity editor but looks small in builld.

Version
Seven Moons Pre-Showcase Build Release v006-alpha

To Reproduce
Steps to reproduce the behavior:
Open the collect berries minigame, see the small UI

Expected behavior:
The UI should be scaled similarly to the other minigames + bigger.

Screenshots
image

Desktop System:
WINDOWS

Additional context
NA

Fishing minigame added "good catch" or "missed catch

Describe the bug
The fishing minigame has no indication of how well you did between rounds, could add a "great catch" or "missed catch" between rounds, similar to the woodchop game.

Version
Seven Moons Pre-Showcase Build Release v007-alpha

To Reproduce
Steps to reproduce the behavior:
Go to Fishing minigame, play the game and pause the slider. No text or UI will appear between rounds.

Expected behavior:
Text would appear when slider is stopped to indicate how well the player did that round.

Screenshots
image

Desktop System:
WINDOWS

Additional context
NA

Scavenge minigame narrative text appears at the start of the minigame

Describe the bug
Scavenge minigame has "good 2" narrative text show up at the start of minigame - this narrative text is probably not assigned.

Version
Seven Moons Pre-Showcase Build Release v008-alpha

To Reproduce
Steps to reproduce the behavior:
Go to scavenge minigame. Play game, narrative text should appear.

Expected behavior:
Narrative text should only appear at the end of the minigame.

Screenshots
image
image

Desktop System:
WINDOWS

Additional context
NA

Albert non-player character moving

Describe the bug

Albert is moving but cannot interact with anything and the camera does not follow him but instead on Artemis

Version
Seven Moons Repository 6/08/2021

To Reproduce
Steps to reproduce the behavior:

Launch latest repository clone
Once the scene is loaded, move the character with the arrow keys to side of screen.
See error 1
Move to Griffin NPC
See error 2

Expected behavior
Camera should follow Albert, as well Albert being able to interact with objects/npcs

Screenshots
Seen Below: note no speech bubble from Griffin

Albert Non-Interact

Desktop System (please complete the following information):
Windows.

Additional context
This may simply be for testing his movement animations for later system implementation, and so addressing some system to change character might be the key to fixing it(?)

Moon UI and Campsite Area Board appearing over taskboard UI

Describe the bug
Campsite Area Board and Moon UI appear over the Taskboard when they should disappear.

Version
Seven Moons Pre-Showcase Build Release v006-alpha

To Reproduce
Steps to reproduce the behavior:
In campsite scene, go to the Taskboard and open it. Moon UI and Area Board do not disappear.

Expected behavior:
When the Taskboard is opened all character canvas UI should disappear. UI probably is not on the character canvas and will need to be moved in Unity editor.

Screenshots
image

Desktop System:
WINDOWS

Additional context
NA

Exercise character sprite animations not setup on Griffin, Albert, Hapi

Describe the bug
In the exercise minigame the animations are not setup/active on the Griffin, Albert and Hapi sprites. The Artemis animations work.

Version
Seven Moons Pre-Showcase Build Release v007-alpha

To Reproduce
Steps to reproduce the behavior:
Go to exercise minigame from forest area playing as either Griffin, Hapi, Albert. Character sprites in game move but do now animate as running.

Expected behavior:
Character sprites should automatically start the running animation when the minigame loads.

Screenshots
image

Desktop System:
WINDOWS

Additional context
NA

Encounter triggers

Describe the bug
Encounters are not triggering in Town area as if the section is not there

Version
Seven Moons Pre-Showcase Build Release v009-alpha

Steps to reproduce the behavior:
Play game, go to Town Scene, wait allotted time, see issue. Issue is with all characters

Expected behavior:
Encounters should trigger regardless of scene, and should only not trigger/trigger again beyond players expected playtime only after the encounter has first gone off. Also double check timer in each scene might help if it is already in scene

Screenshots
N/A

Desktop System:
WINDOWS

Additional context
N/A

Character slides around while moving

Describe the bug

Playtesters mentioned that the character slides around a bit and feels slippery while moving.

Version
Seven Moons Test Release v001-alpha

To Reproduce
Steps to reproduce the behavior:

  1. Launch the build found in the latest release here. It is labelled Seven Moons inside the SevenMoons_v001 zip folder.
  2. Once the scene is loaded, move the character with the arrow keys.
  3. See error

Expected behavior
The players are able to stop character movements when the arrow key is released.

Screenshots
N/A

Desktop System (please complete the following information):
Unknown, presumably Windows.

Additional context
Add any other context about the problem here.
N/A

Title Screen Not Centred and Buttons Don't Work

Describe the bug
The title screen is not centred on the screen, and the buttons don't work - can't continue to the rest of the game.

Version
Seven Moons Pre-Showcase Build Release v005

To Reproduce
Steps to reproduce the behavior:
Launch the game. The title screen is off centre and buttons shouldn't work.

Expected behavior:
Title screen should be scaled correctly to screen size and buttons should work.

Screenshots
image

Desktop System:
WINDOWS

Additional context
NA

Dialogue Sequences Breaking up

Describe the bug

Quickly going through the dialogue isn't an option atm as it breaks the moment you press continue before the whole dialogue can go through the current line. It is also cutting out parts of the dialogue out

Version
Seven Moons Repository 6/08/2021

To Reproduce
Steps to reproduce the behavior:

Launch latest repository clone
Load the Narrative scene Day 1 Intro and play
Click Continue before dialogue finishes auto-typing out
See Error

Expected behavior
Speeding through dialogue should be an option for fast readers

Screenshots
Seen Below: note broken speech

Dialogue issues

System Used:
Windows

Additional Context:
Currently have sped up the dialogue, which fixes the pre-skipping problem, but parts of the dialogue are still missing when played normally

Narrative text jumbled in exercise minigame

Describe the bug
Narrative text starts on load of the Exercise minigame and is jumbled.

Version
Seven Moons Pre-Showcase Build Release v008-alpha

To Reproduce
Steps to reproduce the behavior:
From forest or river area, go to exercise minigame. Jumbled text should show.

Expected behavior:
Narrative should start when the minigame is finished and shouldn't be jumbled.

Screenshots
image
image
image

Minigames interaction overlaps with encounters interaction

Describe the bug
If player is standing by a minigame interaction with the UI on screen (e.g. fish? chop wood?) and an encounter is triggered the UI overlaps. This means that if the player presses 'E' it will work on both the minigame and encounter interactions.

Version
Seven Moons Pre-Showcase Build Release v008-alpha

To Reproduce
Steps to reproduce the behavior:
Play game, go to area scene, stand next to an object that has a minigame interaction (e.g. chop wood?). Wait until encounter is triggered. UI will overlap. If you press 'E' it will both end the encounter interaction and start the minigame at the same time - looks confusing.

Expected behavior:
Minigame UI should disappear and not be interactable when the encounter interaction is active. 'E' should only work for the encounter. After encounter ended, UI for minigame interaction should reappear.

Screenshots
image

Desktop System:
WINDOWS

Additional context
NA

Environmental sprites need to be adjusted

Version
Seven Moons Test Release v001-alpha

To Reproduce
Steps to reproduce the behavior:

  1. Open Campground.
  2. Taskboard, sleeping bags too small.
  3. Trees are out of order.
  4. Similar problems in Forest area.

Expected behavior
Trees should be in order, some sprites should be a bit bigger to be in scale with the character.

Screenshots
image
image

Desktop System (please complete the following information):
OS: Windows 10

Additional context
NA

Interaction and Dialogue UI placed inconsistently

Version
Seven Moons Test Release v001-alpha

To Reproduce
Steps to reproduce the behavior:

  1. Go to Campground or Forest area.
  2. Walk to interactable object/NPC.
  3. View text UI that pops up.

Expected behavior
UI that pops up when in range of an interactable object or NPC should be placed consistently and look good.

Screenshots
image

Desktop System (please complete the following information):
OS: Windows 10

Additional context
Josh suggested placing UI under the player's feet instead.

Riverlands rework

Describe the bug

Players went a way out of the Riverlands area

Version
PGF Demo Build

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'Taskboard'
  2. Click on 'Riverlands'
  3. Explore
  4. See error

Expected behavior
Head straight to fishing minigame

Screenshots
NA

Desktop System (please complete the following information):
Windows

Additional context
May be an idea to emphasis the fishing areas, as well as adding more minigames to the area

Fonts need to be consistent throughout game

Describe the bug
Dialogue font in end of day/night scenes needs to be changed to be the same as other fonts.
Dialogue font in encounters needs to be changed to be the same as other fonts.

Version
Seven Moons Pre-Showcase Build Release v008-alpha

To Reproduce
Steps to reproduce the behavior:
Play game, go to first day scene - see font difference.

Expected behavior:
Fonts should be consistent.

Screenshots
image
image

Desktop System:
WINDOWS

Additional context
NA

Player should be able to walk behind tent

Describe the bug
Player is not able to walk behind the tent at all in the campsite area. Player should probably be able to as the tent is a large size and it looks weird not being able to.

Version
Seven Moons Pre-Showcase Build Release v007-alpha

To Reproduce
Steps to reproduce the behavior:
Go to Campsite area, try to walk behind tent in bottom right corner. Player is stopped by collider and is not able to disappear behind tent at all.

Expected behavior:
Player would be able to partially disappear behind the tent, but would still appear in front of it at the front.

Screenshots
image
image

Desktop System:
WINDOWS

Additional context
NA

Player can walk over barrel in town area

Describe the bug
Player can walk over a barrel in the town area, collider not sized properly. Will check other barrels too in that area.

Version
Seven Moons Pre-Showcase Build Release v007-alpha

To Reproduce
Steps to reproduce the behavior:
Go to town area, walk over barrel at the bottom of the area.

Expected behavior:
The player should not be able to walk over the barrel, or should be able to walk behind it.

Screenshots
image

Desktop System:
WINDOWS

Additional context
NA

Opening Narrative

Describe the bug

Players lacked any sense of narrative throughout the playtest, and felt confused when asked on the narrative of the game

Version
Seven Moons Test Release v001-alpha

To Reproduce
Steps to reproduce the behavior:

  1. Launch Game
  2. See error

Expected behavior
A clear and concise Narrative to guide players into the world of Seven Moons

Screenshots
NA

Desktop System (please complete the following information):
Windows

Additional context
NA

Minigame green zone too small

Version
Seven Moons Test Release v001-alpha

To Reproduce
Steps to reproduce the behavior:

  1. Go to the Woodchop Minigame
  2. Play game and try to get it to land in the green zone

Expected behavior
Minigame should give 25 wood in green zone, 10 wood in orange zone, and 5 wood in red zone, and players should be able to land in the green zone more often.

Screenshots
NA

Desktop System (please complete the following information):
Windows 10

Additional context
NA

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