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Tools for editing Havok 2015/2016 binary tag files (See Havoc branch for reference)

License: MIT License

Python 100.00%
havok

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tagtools's Issues

Sonic forces stage collision don't convert

Hello, i tried the converter on a sonic forces stage collision and nothing happen, i have drag and drop the .phy.hkx on CollisionConverter, that normal or it supposed to work ?

Havok HKX Files 2015 > 2014?

Hello,

Please remove this if this question if it is not suitable, and my apologies if so.

Myself and many other modders have used this tool for back porting creatures from Fallout 76 to Fallout 4 (havok 2015 down to havok 2014) via the process of converting a 2015 hkx file down to havok 2012 and then editing the XML output files by hand and repackaging the XML into hkx (an extremely painful process)

We are all wondering if it is possible to create a version of this tool that would convert the hkx files to havok 2014 version instead of 2012?

I'm sure we would be happy to pay a fee for this if it is possible, but at the moment, we are unsure if it is. There are a number of hkx files we would need downgrading to 2014 such as behaviors (from havok animation tool) which is our main problem. Conversion of skeleton and animation hkx would be a bonus but this is possible to convert ourselves via 3dsmax.

Thanks for your time

Some very grateful modders.

Cannot use CollisionConverter on .havok collision files on World of Tanks models

I tried to convert/decompile World of Tanks 3D armor collision models (.havok extension) using CollisionConverter.exe, but it does nothing and exits, I guess those types of havok binaries are not supported. How can I clone the VS project and do some modifications myself (with main.cpp and Havok.h)? I managed to obtain hk2012 library, but it gives plenty of errors while compiling in Visual Studio 2010 and 2012 (even when all include directories and .lib files are added properly. Can I have somehow obtain working source files with libraries?

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