Comments (11)
Thanks for reporting the issues, I would fix it ASAP. : )
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@Citrussss I am facing the same issue Did you find something to handle this issue?
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@Citrussss I am facing the same issue Did you find something to handle this issue?
i am download code and change it at local .
fun updateWaveData(waveData: ByteArray) {
if(this::mDestWaveData.isInitialized){//add this line..
System.arraycopy(waveData, 0, mDestWaveData, 0, mDestWaveData.size)
System.arraycopy(computedWaveData, 0, mPrevWaveData, 0, mPrevWaveData.size)
// System.arraycopy(waveData, 0, computedWaveData, 0, computedWaveData.size)
// System.arraycopy(waveData, 0, mPrevWaveData, 0, mPrevWaveData.size)
mWaveAnimator.reset()
}
}
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I am facing the same issue when restar activity.
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are there any updates related to the issue?
from nier-visualizer.
Sorry for the late reply, the issue is happened when you are not call the start event, you can call the following codes after the activity is restarted.
mVisualizerManager?.start(svWave, mRenderers[idx % mRenderers.size])
Next release will fix this issue. : )
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Thanks for the wonderful library.
when are you releasing the fix for this issue?
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@rameezhandel I dont think so what he would fix it ASAP when he tell at 2020 but 🐦 咕咕咕(joke!)
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fun updateWaveData(waveData: ByteArray) {
if(this::mDestWaveData.isInitialized){//add this line..
System.arraycopy(waveData, 0, mDestWaveData, 0, mDestWaveData.size)
System.arraycopy(computedWaveData, 0, mPrevWaveData, 0, mPrevWaveData.size)
// System.arraycopy(waveData, 0, computedWaveData, 0, computedWaveData.size)
// System.arraycopy(waveData, 0, mPrevWaveData, 0, mPrevWaveData.size)
mWaveAnimator.reset()
}
}
@Citrussss this fixed the crash for you?
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sure ,but aren't you an IOS developer? @kishorekumarek
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@Citrussss yes i work on android as well.. :)
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