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Comments (4)

bogerchan avatar bogerchan commented on September 2, 2024

Hi, @tringkishorekumar , thanks for using the library, can you paste the codes here?

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kishorekumarek avatar kishorekumarek commented on September 2, 2024

I use following renderer
renderers = arrayOf(ColumnarType1Renderer(paint = Paint(Paint.ANTI_ALIAS_FLAG).apply { color = Color.parseColor("#777777") }))

I pulled out the code from sample to create the visualizer.
`fun createNewVisualizerManager() {
mVisualizerManager?.release()
mVisualizerManager = NierVisualizerManager().apply {
when (mStatus) {
STATUS_MEDIA_PLAYER -> {
mPlayer?.let {
init(it.audioSessionId)
}
}
STATUS_AUDIO_RECORD, STATUS_UNKNOWN -> {
init(object : NierVisualizerManager.NVDataSource {

                    private val mBuffer: ByteArray = ByteArray(512)
                    private val mAudioDataConverter: AbsAudioDataConverter =
                        AudioDataConverterFactory.getConverterByAudioRecord(mAudioRecord)

                    override fun getDataSamplingInterval() = 0L

                    override fun getDataLength() = mBuffer.size

                    override fun fetchFftData(): ByteArray? {
                        return null
                    }

                    override fun fetchWaveData(): ByteArray? {
                        mAudioDataConverter.convertWaveDataTo(mBuffer)
                        return mBuffer
                    }

                })
            }
        }
    }
}`

Once I am done with recording, I am calling like below
mAudioRecordState = STATE_STOP mVisualizerManager?.stop()

The problem here is it stops abrubtly with waves still raised, i want the wave to come to resting position on calling mVisualizerManager?.stop()

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quensh93 avatar quensh93 commented on September 2, 2024

same problem here, after play one file i stop mVisualizerManager and then i change the media player and on setOnPreparedListener i will start mVisualizerManager again, i will see 2 wawe!

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bogerchan avatar bogerchan commented on September 2, 2024

Sorry for the late reply, I'll improve it in the next release.

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