Comments (4)
Hi, @tringkishorekumar , thanks for using the library, can you paste the codes here?
from nier-visualizer.
I use following renderer
renderers = arrayOf(ColumnarType1Renderer(paint = Paint(Paint.ANTI_ALIAS_FLAG).apply { color = Color.parseColor("#777777") }))
I pulled out the code from sample to create the visualizer.
`fun createNewVisualizerManager() {
mVisualizerManager?.release()
mVisualizerManager = NierVisualizerManager().apply {
when (mStatus) {
STATUS_MEDIA_PLAYER -> {
mPlayer?.let {
init(it.audioSessionId)
}
}
STATUS_AUDIO_RECORD, STATUS_UNKNOWN -> {
init(object : NierVisualizerManager.NVDataSource {
private val mBuffer: ByteArray = ByteArray(512)
private val mAudioDataConverter: AbsAudioDataConverter =
AudioDataConverterFactory.getConverterByAudioRecord(mAudioRecord)
override fun getDataSamplingInterval() = 0L
override fun getDataLength() = mBuffer.size
override fun fetchFftData(): ByteArray? {
return null
}
override fun fetchWaveData(): ByteArray? {
mAudioDataConverter.convertWaveDataTo(mBuffer)
return mBuffer
}
})
}
}
}
}`
Once I am done with recording, I am calling like below
mAudioRecordState = STATE_STOP mVisualizerManager?.stop()
The problem here is it stops abrubtly with waves still raised, i want the wave to come to resting position on calling mVisualizerManager?.stop()
from nier-visualizer.
same problem here, after play one file i stop mVisualizerManager and then i change the media player and on setOnPreparedListener i will start mVisualizerManager again, i will see 2 wawe!
from nier-visualizer.
Sorry for the late reply, I'll improve it in the next release.
from nier-visualizer.
Related Issues (20)
- 网易云音乐可视化风格 HOT 1
- How to increase the height of the bars HOT 4
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- How to use it while Recording Audio? HOT 3
- java.lang.RuntimeException: Cannot initialize Visualizer engine HOT 2
- Output mp4 HOT 1
- sometime wrong HOT 11
- change background to transparent HOT 1
- change visualizer color HOT 2
- Cannot initialize Visualizer engine, error: -3 HOT 1
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- 你好 可以提供一份java的demo吗 HOT 1
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