Comments (2)
@bogerchan tks. I found solution and set width = canvas.width.toFloat()
override fun render(canvas: Canvas) {
canvas.save()
mPaint.shader = LinearGradient(
0f,
0f,
canvas.width.toFloat(),
0f,
Color.parseColor("#FF7050"),
Color.parseColor("#B42F8F"),
Shader.TileMode.MIRROR
)
canvas.translate(
mLastDrawArea.left.toFloat(),
(mLastDrawArea.top + mLastDrawArea.bottom) / 2F
)
mRenderColumns.forEach {
canvas.drawRoundRect(it, mRadius, mRadius, mPaint)
}
canvas.restore()
}
from nier-visualizer.
Hi, @khiemdnt , I think you can try to set it according to mLastDrawArea
field, please refer to the draw codes:
override fun render(canvas: Canvas) {
canvas.save()
canvas.translate(mLastDrawArea.left.toFloat(), (mLastDrawArea.top + mLastDrawArea.bottom) / 2F)
mRenderColumns.forEach {
canvas.drawRoundRect(it, mRadius, mRadius, mPaint)
}
canvas.restore()
}
from nier-visualizer.
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