Offline mode is a bit wonky in 14.5.1 (and maybe the 14.6 beta). If I open GPC3.3.2 while on airplane mode or no signal/wifi, I get the 'Safari cannot open the page because your iPhone is not connected to the internet' error most of the time with no option to bypass or relaunch. Occasionally, it will work and load properly.
Obviously the save/load state feature won't work when offline, but the intermittent inability to use the core functions while offline seems to be related to your build. The 3.0.2 (GPC.com) version has no issues running while offline. Is it an issue you're aware of and related to the save/load feature? Or is it possibly an iOS bug?
The main guy is kind of a bum. This one is awesome, always saves your progress, has cloud backup, and can import/export saves. Just curious what will happen if the server goes down?
While playing a game, the screen becomes unresponsive. Only way to fix the issue is to quit to home and come back. Tested on iPadOS 13.5.1 (iPad mini 5).
After losing two save states, I thought I could give try this fork because of the additional save features.
But unfortunately it seems as this pull request from the gameplay repository is not included in this fork: gameplaycolor#209
Would you consider to integrate this into this fork as well?
On iPadOS 13, saving the page to the home screen works fine, however loading the GamePlay Color app from the home screen shows the same page in safari, meaning you can’t sign into google drive and therefore cannot play games on iPad
Hi! Just wanted to ask about the native save files in GPC. I have successfully been able to export and import saves between my desktop and mobile (so awesome, thank you!) But I am still experiencing the "storage crash" from issue103 upon long plays, so it is hard to tell what has been accurately saved and where/when. Thus, I have been spamming all the save features. Should I save in a certain order, avoid certain save features, or anything else I could do to reduce this error? Also, I do have to relaunch every time I want to export, otherwise getting a white screen. Thanks again!
Even if you save the game, the previous save file is loaded. I can export the save file, but i can't import the save file. Perhaps this is related to the problem of not being able to save.
Can you apply the mfi controller api to web apps as well? Also, my hope is that the gameplay color emulator will be more complete with the addition of features such as autofire and layout skins (which are nice now, but I'd like to fill up unnecessary space like the empty spaces on the outside).
The export / import of the save file was really perfect. These features allowed my Pokemon to trade evolution. Thank you very much. :D
Hi Brandosha! I just wanted to give you a heads up about an issue with going offline on your Game Play Fork. It would work but the issue is that it lasts up to at least a few minutes before safari says it needs internet connection to work. I’ve been playing around with the fork on data and airplane mode but not with Safari’s Experimental Features Yet. It will last up to 10 minutes offline if the app is closed and after that if you close the app and open again it will lead to saying you are not connected to the internet. Not sure if iOS 15 changed safari. But I do have a screen recording of what I mean. Not sure where I could submit it, unfortunately GitHub doesn’t seem to let me upload the screen recording. Let me know where I could submit it! Thank You and a Happy Sunday! 😄🙏🏼