Comments (9)
Sodium is not compatible with PojavLauncher. Please read the hardware requirements.
from sodium-fabric.
Sodium is not compatible with PojavLauncher. Please read the hardware requirements.
weird because i have seen people being able to run sodium in pojav in videos.
from sodium-fabric.
Sodium is not compatible with PojavLauncher. Please read the hardware requirements.
weird because i have seen people being able to run sodium in pojav in videos.
Theres workarounds for having it run on phones but sodium still doesnt give support for mobile devices
from sodium-fabric.
if not asking too much add support for mobile,i m pretty sure everyone would love to play minecraft java in literally any place.
your mod is awesome keep going 👍
from sodium-fabric.
You may see some people run Sodium on Pojav, but:
- Official support is not being considered partly because the devices they run on often use many different problematic drivers and compatibility layers which makes dealing with many issues very time consuming or impossible, and often result in poor performance.
- Related to the previous point, lack of hardware availability and the difficulty of debugging makes dealing with such issues even harder.
- Some of the workarounds imply disabling a lot of features that makes the mod useful (which is what some tutorials say to do).
Thus Pojav-specific bug reports and support requests are rejected because it's just way too much complexity for the developers to deal with (plus some reasons I'm omitting). This will probably not change.
See #1916 for technical details.
from sodium-fabric.
i have seen people being able to run sodium in pojav in videos
They disable 80% of Sodium optimisations to do that.
everyone would love to play minecraft java in literally any place.
You could use VulkanMod to achieve mobile performance even better than in Bedrock in the past, but due to the actions of PojavLauncher community its developers has dropped Android and ARM support.
Due to the lack of OpenGL support, Vulkan is the only PC-compatible way to run Minecraft with native performance on Android.
from sodium-fabric.
i have seen people being able to run sodium in pojav in videos
They disable 80% of Sodium optimisations to do that.
everyone would love to play minecraft java in literally any place.
You could use VulkanMod to achieve mobile performance even better than in Bedrock in the past, but due to the actions of PojavLauncher community its developers has dropped Android and ARM support. Due to the lack of OpenGL support, Vulkan is the only PC-compatible way to run Minecraft with native performance on Android.
i m not entirely sure i understood what you said;
but about performance native bedrock has worse performance than java through pojav theres a video i made about that
https://youtu.be/0P0ejEIDtqE
from sodium-fabric.
i have seen people being able to run sodium in pojav in videos
They disable 80% of Sodium optimisations to do that.
everyone would love to play minecraft java in literally any place.
You could use VulkanMod to achieve mobile performance even better than in Bedrock in the past, but due to the actions of PojavLauncher community its developers has dropped Android and ARM support. Due to the lack of OpenGL support, Vulkan is the only PC-compatible way to run Minecraft with native performance on Android.
the mobile version is BAD really BAD i could even show you the freezing issue where it freezes from 2-5 seconds if youre simply walking to generates chunks/netities
thats why we mobile users keep begging mojang to fix the performance nonstop,and also emulating other systems,because these run better than native stuff,and that is valid even for emulation.
from sodium-fabric.
i have seen people being able to run sodium in pojav in videos
They disable 80% of Sodium optimisations to do that.
everyone would love to play minecraft java in literally any place.
You could use VulkanMod to achieve mobile performance even better than in Bedrock in the past, but due to the actions of PojavLauncher community its developers has dropped Android and ARM support. Due to the lack of OpenGL support, Vulkan is the only PC-compatible way to run Minecraft with native performance on Android.
one usually would think we're begging for performance because mobile hardware is weak,but no.
its simply that native mobile stuff is poorly made.
from sodium-fabric.
Related Issues (20)
- Sodium Causing PermGen Error HOT 5
- Game Doesnt Not Launch crashes HOT 5
- Some textures are different between Minecraft Vanilla and Sodium with the "Tooniverse Basic" resource pack. HOT 2
- Fix beacon beam rendering inside-out
- Fix weird vanilla shading for rotated model elements HOT 1
- Sodium Version 1.20.6 falsely states that the graphics card driver is not up to date HOT 1
- Fix flickering player model issue commonly seen when using elytra HOT 3
- Enhanctment Glint should be rendered using a custom shader rather than with additional geometry HOT 1
- Rework graphics adapter scanning to not use the Windows registry HOT 8
- Mention Indium in the wiki HOT 2
- Backport the commit "bc38d56 "Fix fluid rendering occlusion check"" in Sodium 0.5.9
- I had the game crash when I loaded a save from before I installed the mod. HOT 3
- Periodic lag spike when idling with entities (i.e. in a village)
- pojavlauncher issue HOT 1
- When glDebugVerbosity is set to 2, an OpenGL performance warning is in the log file
- Make the `good pr` label match the Sodium labelling scheme by making it `F-good-pr` HOT 1
- The label `good-pr-F` is named in the wrong order, when the name should be ordered `F-good-pr` HOT 1
- Animated GUI textures with repeated frames can desync/freeze when Only Animate Visible Textures is enabled
- Automatic material downgrading of quads with appropriately simple textures
- The Driver of GPU wrong HOT 2
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